steel_core/behavior/blocks/vegetation/
spore_blossom_block.rs1use steel_macros::block_behavior;
2use steel_registry::blocks::shapes::SupportType;
3use steel_registry::{blocks::properties::Direction, vanilla_blocks};
4use steel_utils::{BlockPos, BlockStateId};
5
6use crate::behavior::block::BlockBehavior;
7use crate::behavior::context::BlockPlaceContext;
8use crate::fluid::get_fluid_state_from_block;
9use crate::world::{LevelReader, ScheduledTickAccess};
10
11use super::{BlockRef, default_surviving_state};
12
13#[block_behavior]
15pub struct SporeBlossomBlock {
16 block: BlockRef,
17}
18
19impl SporeBlossomBlock {
20 #[must_use]
22 pub const fn new(block: BlockRef) -> Self {
23 Self { block }
24 }
25}
26
27impl BlockBehavior for SporeBlossomBlock {
28 fn can_survive(&self, _state: BlockStateId, world: &dyn LevelReader, pos: BlockPos) -> bool {
29 let above_pos = pos.above();
30 world.is_face_sturdy_for(
31 world.get_block_state(above_pos),
32 above_pos,
33 Direction::Down,
34 SupportType::Center,
35 ) && get_fluid_state_from_block(world.get_block_state(pos)).is_empty()
36 }
37
38 fn get_state_for_placement(&self, context: &BlockPlaceContext<'_>) -> Option<BlockStateId> {
39 default_surviving_state(self.block, self, context)
40 }
41
42 fn update_shape(
43 &self,
44 state: BlockStateId,
45 world: &dyn ScheduledTickAccess,
46 pos: BlockPos,
47 direction: Direction,
48 _neighbor_pos: BlockPos,
49 _neighbor_state: BlockStateId,
50 ) -> BlockStateId {
51 if direction == Direction::Up && !self.can_survive(state, world, pos) {
52 return vanilla_blocks::AIR.default_state();
53 }
54 state
55 }
56}