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steel_core/behavior/blocks/vegetation/
spore_blossom_block.rs

1use steel_macros::block_behavior;
2use steel_registry::blocks::properties::Direction;
3use steel_registry::blocks::shapes::SupportType;
4use steel_utils::{BlockPos, BlockStateId};
5
6use crate::behavior::block::BlockBehavior;
7use crate::behavior::context::BlockPlaceContext;
8use crate::fluid::get_fluid_state_from_block;
9use crate::world::LevelReader;
10
11use super::{BlockRef, default_surviving_state};
12
13/// Vanilla `SporeBlossomBlock` survival.
14// TODO: Implement particles and the rest of vanilla behavior.
15#[block_behavior]
16pub struct SporeBlossomBlock {
17    block: BlockRef,
18}
19
20impl SporeBlossomBlock {
21    /// Creates a new spore blossom block behavior.
22    #[must_use]
23    pub const fn new(block: BlockRef) -> Self {
24        Self { block }
25    }
26}
27
28impl BlockBehavior for SporeBlossomBlock {
29    fn can_survive(&self, _state: BlockStateId, world: &dyn LevelReader, pos: BlockPos) -> bool {
30        let above_pos = pos.above();
31        world.is_face_sturdy_for(
32            world.get_block_state(above_pos),
33            above_pos,
34            Direction::Down,
35            SupportType::Center,
36        ) && get_fluid_state_from_block(world.get_block_state(pos)).is_empty()
37    }
38
39    fn get_state_for_placement(&self, context: &BlockPlaceContext<'_>) -> Option<BlockStateId> {
40        default_surviving_state(self.block, self, context)
41    }
42}