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steel_core/behavior/items/
mod.rs

1//! Item behavior implementations.
2//!
3//! The actual behavior registration is auto-generated from classes.json.
4//! See `src/behavior/generated/items.rs` for the generated registration code.
5
6mod air;
7mod axe;
8mod bed_item;
9mod block_item;
10mod bonemeal;
11mod bottle;
12mod brush;
13mod bucket;
14mod compass;
15mod copper_chest_events;
16mod default;
17mod dye;
18mod dynamic_name;
19mod egg;
20mod ender_eye;
21mod ender_pearl;
22mod firework_rocket;
23mod food_on_a_stick;
24mod hoe;
25mod honeycomb;
26mod ink_sac;
27mod mace;
28mod name_tag;
29mod place_on_water_block_item;
30mod player_head;
31mod potion;
32mod scaffolding_block_item;
33mod shears;
34mod shield;
35mod shovel;
36mod sign_item;
37mod snowball;
38mod solid_bucket_item;
39mod spawn_egg;
40mod spyglass;
41mod standing_and_wall_block_item;
42mod throwable_potion;
43mod tipped_arrow;
44
45mod fishing_rod;
46mod flint_and_steel;
47mod lead;
48
49pub use air::AirItem;
50pub use axe::AxeItem;
51pub use bed_item::BedItem;
52pub use block_item::{BlockItem, DoubleHighBlockItem};
53pub use bonemeal::BoneMealItem;
54pub use bottle::BottleItem;
55pub use brush::BrushItem;
56pub use bucket::BucketItem;
57pub use compass::CompassItem;
58pub use default::DefaultItemBehavior;
59pub use dye::DyeItem;
60pub use egg::EggItem;
61pub use ender_eye::EnderEyeItem;
62pub use ender_pearl::EnderPearlItem;
63pub use firework_rocket::FireworkRocketItem;
64pub use fishing_rod::FishingRodItem;
65pub use flint_and_steel::{FireChargeItem, FlintAndSteelItem};
66pub use food_on_a_stick::FoodOnAStickItem;
67pub use hoe::HoeItem;
68pub use honeycomb::HoneycombItem;
69pub use ink_sac::{GlowInkSacItem, InkSacItem};
70pub use lead::LeadItem;
71pub use mace::MaceItem;
72pub use name_tag::NameTagItem;
73pub use place_on_water_block_item::PlaceOnWaterBlockItem;
74pub use player_head::PlayerHeadItem;
75pub use potion::PotionItem;
76pub use scaffolding_block_item::ScaffoldingBlockItem;
77pub use shears::ShearsItem;
78pub use shield::ShieldItem;
79pub use shovel::ShovelItem;
80pub use sign_item::{HangingSignItem, SignItem};
81pub use snowball::SnowballItem;
82pub use solid_bucket_item::SolidBucketItem;
83pub use spawn_egg::SpawnEggItem;
84pub use spyglass::SpyglassItem;
85pub use standing_and_wall_block_item::StandingAndWallBlockItem;
86pub use throwable_potion::{LingeringPotionItem, SplashPotionItem};
87pub use tipped_arrow::TippedArrowItem;