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steel_core/behavior/items/
mod.rs

1//! Item behavior implementations.
2//!
3//! The actual behavior registration is auto-generated from classes.json.
4//! See `src/behavior/generated/items.rs` for the generated registration code.
5
6mod air;
7mod axe;
8mod block_item;
9mod bonemeal;
10mod bucket;
11mod compass;
12mod copper_chest_events;
13mod default;
14mod dynamic_name;
15mod ender_eye;
16mod ender_pearl;
17mod firework_rocket;
18mod food_on_a_stick;
19mod hoe;
20mod honeycomb;
21mod mace;
22mod player_head;
23mod potion;
24mod shield;
25mod shovel;
26mod sign_item;
27mod standing_and_wall_block_item;
28mod throwable_potion;
29mod tipped_arrow;
30
31mod flint_and_steel;
32
33pub use air::AirItem;
34pub use axe::AxeItem;
35pub use block_item::{BlockItem, DoubleHighBlockItem};
36pub use bonemeal::BoneMealItem;
37pub use bucket::BucketItem;
38pub use compass::CompassItem;
39pub use default::DefaultItemBehavior;
40pub use ender_eye::EnderEyeItem;
41pub use ender_pearl::EnderPearlItem;
42pub use firework_rocket::FireworkRocketItem;
43pub use flint_and_steel::{FireChargeItem, FlintAndSteelItem};
44pub use food_on_a_stick::FoodOnAStickItem;
45pub use hoe::HoeItem;
46pub use honeycomb::HoneycombItem;
47pub use mace::MaceItem;
48pub use player_head::PlayerHeadItem;
49pub use potion::PotionItem;
50pub use shield::ShieldItem;
51pub use shovel::ShovelItem;
52pub use sign_item::{HangingSignItem, SignItem};
53pub use standing_and_wall_block_item::StandingAndWallBlockItem;
54pub use throwable_potion::{LingeringPotionItem, SplashPotionItem};
55pub use tipped_arrow::TippedArrowItem;