1use steel_registry::blocks::{block_state_ext::BlockStateExt, shapes::VoxelShape};
4use steel_utils::{BlockStateId, Direction, SectionPos};
5
6use crate::physics::shapes::{face_shape_occludes, merged_face_occludes};
7
8pub const MAX_LIGHT_LEVEL: u8 = 15;
10pub const MIN_LIGHT_OPACITY: u8 = 1;
12pub const LIGHT_BLOCKED: u8 = MAX_LIGHT_LEVEL + 1;
14pub const LIGHT_SECTION_PADDING: i32 = 1;
16
17pub const DATA_LAYER_EDGE: usize = 16;
19pub const DATA_LAYER_BLOCK_COUNT: usize = DATA_LAYER_EDGE * DATA_LAYER_EDGE * DATA_LAYER_EDGE;
21pub const DATA_LAYER_SIZE: usize = DATA_LAYER_BLOCK_COUNT / 2;
23const CHUNK_EDGE: usize = 16;
24const CHUNK_COLUMN_COUNT: usize = CHUNK_EDGE * CHUNK_EDGE;
25const NEGATIVE_INFINITY: i32 = i32::MIN;
26
27#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
29pub enum LightLayer {
30 Sky,
32 Block,
34}
35
36#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
38pub struct LightSectionEmptinessChange {
39 pub section_pos: SectionPos,
41 pub empty: bool,
43}
44
45#[must_use]
47pub fn has_different_light_properties(old_state: BlockStateId, new_state: BlockStateId) -> bool {
48 old_state != new_state
49 && (old_state.get_light_dampening() != new_state.get_light_dampening()
50 || old_state.get_light_emission() != new_state.get_light_emission()
51 || old_state.use_shape_for_light_occlusion()
52 || new_state.use_shape_for_light_occlusion())
53}
54
55#[must_use]
60pub fn get_light_opacity(state: BlockStateId) -> u8 {
61 state.get_light_dampening().max(MIN_LIGHT_OPACITY)
62}
63
64#[must_use]
66pub fn light_occlusion_shape(state: BlockStateId) -> VoxelShape {
67 if !state.get_block().config.can_occlude || !state.use_shape_for_light_occlusion() {
68 return VoxelShape::EMPTY;
69 }
70
71 state.get_occlusion_shape()
72}
73
74#[must_use]
76pub fn get_light_block_into(
77 from_state: BlockStateId,
78 to_state: BlockStateId,
79 direction: Direction,
80 simple_opacity: u8,
81) -> u8 {
82 let from_shape = light_occlusion_shape(from_state);
83 let to_shape = light_occlusion_shape(to_state);
84 if from_shape.is_empty() && to_shape.is_empty() {
85 return simple_opacity;
86 }
87
88 if merged_face_occludes(from_shape, to_shape, direction) {
89 LIGHT_BLOCKED
90 } else {
91 simple_opacity
92 }
93}
94
95#[must_use]
97pub fn light_face_occludes(
98 from_state: BlockStateId,
99 to_state: BlockStateId,
100 direction: Direction,
101) -> bool {
102 let from_shape = light_occlusion_shape(from_state);
103 let to_shape = light_occlusion_shape(to_state);
104 face_shape_occludes(from_shape, direction, to_shape, direction.opposite())
105}
106
107mod cache;
108mod data_layer;
109mod packet;
110mod propagation;
111mod queue;
112mod section_storage;
113mod sky_propagation;
114mod sky_sources;
115mod storage;
116mod work_gate;
117mod workset;
118
119pub use cache::{
120 CachedLightBlock, CachedLightChunk, CachedLightSection, LIGHT_CACHE_CHUNK_SLOTS,
121 LIGHT_CACHE_DIAMETER, LIGHT_CACHE_RADIUS, LIGHT_CACHE_SECTION_RADIUS, LightCacheChunkScope,
122 LightCacheLayout, LightCacheSetupChunks, LightCacheSetupRadius, LightChunkSectionSlots,
123 LightChunkSlotArray, LightSectionSlotArray, LightUpdateNotificationCache, PackedLightBlockPos,
124};
125pub use data_layer::{DataLayer, DataLayerLengthError};
126pub use packet::{build_chunk_light_update_packet, build_chunk_light_update_packet_for_sections};
127pub use propagation::{
128 BlockLightChunkEdgeChecks, BlockLightPropagationContext, BlockLightPropagationContextError,
129 BlockLightUpdateResult, check_block_light_chunk_edges, force_load_block_light_chunk,
130 load_block_light_chunk, propagate_block_light_changes,
131 propagate_block_light_changes_with_empty_sections, propagate_block_light_chunk,
132};
133pub use queue::{
134 LightAxisDirection, LightDirectionSet, LightDirectionSetIter, LightPropagationQueue,
135 LightPropagationQueues, LightQueueEntry, LightQueueFlags, PackedLightPropagationQueue,
136 PackedLightPropagationQueues, PackedLightQueueEntry, QueuedLightUpdate,
137};
138pub use section_storage::{LightSectionRange, LightSectionRangeError};
139pub use sky_propagation::{
140 SkyLightChunkEdgeChecks, SkyLightPropagationContext, SkyLightPropagationContextError,
141 SkyLightUpdateResult, check_sky_light_chunk_edges, force_load_sky_light_chunk,
142 load_sky_light_chunk, propagate_sky_light_changes,
143 propagate_sky_light_changes_with_empty_sections, propagate_sky_light_chunk,
144 propagate_sky_light_chunk_without_edge_checks,
145};
146pub use sky_sources::ChunkSkyLightSources;
147pub use storage::{
148 ChunkLightData, ChunkLightEmptinessMapLengthError, ChunkLightLayerStorage, LightSection,
149 LightSectionData,
150};
151pub(crate) use work_gate::{LightWorkWindowGate, LightWorkWindowReservation};
152pub use workset::{
153 LightChunkReadCache, LightLayerEdit, LightSectionReadCache, LightWorkset,
154 LightWorksetSetupError,
155};
156
157#[cfg(test)]
158mod tests {
159 use steel_registry::{
160 blocks::{block_state_ext::BlockStateExt, properties::BlockStateProperties},
161 init_vanilla_registry, vanilla_blocks,
162 };
163 use steel_utils::BlockStateId;
164 use steel_utils::{BlockPos, ChunkPos, SectionPos};
165
166 use crate::{
167 behavior::init_behaviors,
168 chunk::section::{ChunkSection, Sections},
169 };
170
171 use super::{
172 ChunkLightData, ChunkSkyLightSources, DATA_LAYER_SIZE, DataLayer, LightLayer, LightSection,
173 LightSectionData, LightSectionRange, MAX_LIGHT_LEVEL, build_chunk_light_update_packet,
174 build_chunk_light_update_packet_for_sections, get_light_opacity,
175 has_different_light_properties,
176 };
177
178 fn init_light_tests() {
179 init_vanilla_registry();
180 init_behaviors();
181 }
182
183 fn empty_sections(section_count: usize) -> Sections {
184 let sections: Vec<ChunkSection> = (0..section_count)
185 .map(|_| ChunkSection::new_empty())
186 .collect();
187 Sections::from_owned(sections.into_boxed_slice())
188 }
189
190 fn single_section_with_block(local_y: usize, state: BlockStateId) -> Sections {
191 let mut section = ChunkSection::new_empty();
192 section.set_block_state(0, local_y, 0, state);
193 Sections::from_owned(vec![section].into_boxed_slice())
194 }
195
196 fn new_test_sky_sources() -> ChunkSkyLightSources {
197 let Ok(sources) = ChunkSkyLightSources::new(0, 16) else {
198 panic!("valid single-section height rejected");
199 };
200 sources
201 }
202
203 fn mask_bit(mask: &[u64], index: usize) -> bool {
204 (mask[index / 64] & (1 << (index % 64))) != 0
205 }
206
207 #[test]
208 fn data_layer_uses_vanilla_low_nibble_first_order() {
209 let mut layer = DataLayer::new();
210
211 layer.set(0, 0, 0, 5);
212 layer.set(1, 0, 0, 12);
213 layer.set(1, 2, 3, 31);
214
215 assert_eq!(layer.get(0, 0, 0), 5);
216 assert_eq!(layer.get(1, 0, 0), 12);
217 assert_eq!(layer.get(1, 2, 3), MAX_LIGHT_LEVEL);
218 assert_eq!(layer.get(2, 2, 3), 0);
219
220 let bytes = layer.to_bytes();
221 assert_eq!(bytes[0], 0xC5);
222 }
223
224 #[test]
225 fn data_layer_preserves_homogeneous_non_zero_without_backing_bytes() {
226 let layer = DataLayer::filled(15);
227
228 assert!(layer.is_homogeneous());
229 assert!(!layer.is_empty());
230 assert_eq!(layer.homogeneous_value(), Some(15));
231 assert!(layer.to_bytes().iter().all(|byte| *byte == 0xFF));
232 }
233
234 #[test]
235 fn light_section_range_matches_vanilla_padded_section_range() {
236 let range = LightSectionRange::from_world_height(-64, 384)
237 .expect("vanilla overworld height should produce a light range");
238
239 assert_eq!(range.min_section_y(), -5);
240 assert_eq!(range.max_section_y_exclusive(), 21);
241 assert_eq!(range.section_count(), 26);
242 assert_eq!(range.chunk_section_count(), 24);
243 assert_eq!(range.section_index(-5), Some(0));
244 assert_eq!(range.section_y(25), Some(20));
245 assert_eq!(range.section_index(21), None);
246 }
247
248 #[test]
249 fn chunk_light_packet_omits_missing_and_internal_sections() {
250 let mut light = ChunkLightData::for_valid_world_height(0, 16);
251 *light.sky.section_mut(0).expect("real section in range") =
252 LightSection::internal(LightSectionData::homogeneous(15));
253 *light.block.section_mut(0).expect("real section in range") = LightSection::missing();
254
255 let packet = build_chunk_light_update_packet(&light, true);
256
257 assert!(!mask_bit(&packet.sky_y_mask.0, 1));
258 assert!(!mask_bit(&packet.empty_sky_y_mask.0, 1));
259 assert!(packet.sky_updates.is_empty());
260 assert!(!mask_bit(&packet.block_y_mask.0, 1));
261 assert!(!mask_bit(&packet.empty_block_y_mask.0, 1));
262 assert!(packet.block_updates.is_empty());
263 }
264
265 #[test]
266 fn chunk_light_packet_uses_empty_mask_for_visible_zero_sections() {
267 let mut light = ChunkLightData::for_valid_world_height(0, 16);
268 *light.block.section_mut(0).expect("real section in range") =
269 LightSection::visible(LightSectionData::homogeneous(0));
270
271 let packet = build_chunk_light_update_packet(&light, true);
272
273 assert!(!mask_bit(&packet.block_y_mask.0, 1));
274 assert!(mask_bit(&packet.empty_block_y_mask.0, 1));
275 assert!(packet.block_updates.is_empty());
276 }
277
278 #[test]
279 fn chunk_light_packet_expands_visible_homogeneous_non_zero_sections() {
280 let mut light = ChunkLightData::for_valid_world_height(0, 16);
281 *light.sky.section_mut(0).expect("real section in range") =
282 LightSection::visible(LightSectionData::homogeneous(15));
283
284 let packet = build_chunk_light_update_packet(&light, true);
285
286 assert!(mask_bit(&packet.sky_y_mask.0, 1));
287 assert!(!mask_bit(&packet.empty_sky_y_mask.0, 1));
288 assert_eq!(packet.sky_updates.len(), 1);
289 assert_eq!(packet.sky_updates[0].len(), DATA_LAYER_SIZE);
290 assert!(packet.sky_updates[0].iter().all(|byte| *byte == 0xFF));
291 }
292
293 #[test]
294 fn chunk_light_packet_omits_sky_layer_when_dimension_has_no_skylight() {
295 let mut light = ChunkLightData::for_valid_world_height(0, 16);
296 *light.sky.section_mut(0).expect("real section in range") =
297 LightSection::visible(LightSectionData::homogeneous(15));
298
299 let packet = build_chunk_light_update_packet(&light, false);
300
301 assert!(packet.sky_updates.is_empty());
302 assert!(!mask_bit(&packet.sky_y_mask.0, 1));
303 assert!(!mask_bit(&packet.empty_sky_y_mask.0, 1));
304 }
305
306 #[test]
307 fn changed_section_packet_preserves_ascending_light_section_order() {
308 let chunk_pos = ChunkPos::new(3, -2);
309 let mut light = ChunkLightData::for_valid_world_height(0, 48);
310 *light.block.section_mut(2).expect("upper section in range") =
311 LightSection::visible(LightSectionData::homogeneous(3));
312 *light.block.section_mut(0).expect("lower section in range") =
313 LightSection::visible(LightSectionData::homogeneous(7));
314
315 let packet = build_chunk_light_update_packet_for_sections(
316 chunk_pos,
317 &light,
318 true,
319 &[],
320 &[
321 SectionPos::new(chunk_pos.0.x, 2, chunk_pos.0.y),
322 SectionPos::new(chunk_pos.0.x, 0, chunk_pos.0.y),
323 ],
324 );
325
326 assert_eq!(packet.block_updates.len(), 2);
327 assert!(packet.block_updates[0].iter().all(|byte| *byte == 0x77));
328 assert!(packet.block_updates[1].iter().all(|byte| *byte == 0x33));
329 }
330
331 #[test]
332 fn chunk_light_data_reads_visible_block_and_sky_light() {
333 let mut light = ChunkLightData::for_valid_world_height(0, 16);
334 let pos = BlockPos::new(1, 2, 3);
335 let mut data = LightSectionData::homogeneous(0);
336 data.set(1, 2, 3, 12);
337 *light.block.section_mut(0).expect("real section in range") = LightSection::visible(data);
338
339 assert_eq!(light.get_light_value(LightLayer::Block, pos), 12);
340 assert_eq!(light.get_light_value(LightLayer::Sky, pos), 15);
341 }
342
343 #[test]
344 fn sections_collect_block_light_sources_in_scalable_lux_order() {
345 init_light_tests();
346
347 let torch = vanilla_blocks::TORCH.default_state();
348 let lantern = vanilla_blocks::SEA_LANTERN.default_state();
349 let mut lower = ChunkSection::new_empty();
350 lower.set_block_state(3, 4, 5, torch);
351 lower.set_block_state(1, 0, 0, lantern);
352 let mut upper = ChunkSection::new_empty();
353 upper.set_block_state(15, 15, 15, lantern);
354 let sections =
355 Sections::from_owned(vec![lower, ChunkSection::new_empty(), upper].into_boxed_slice());
356
357 assert_eq!(
358 sections.block_light_sources(ChunkPos::new(2, -3), -16),
359 vec![
360 BlockPos::new(33, -16, -48),
361 BlockPos::new(35, -12, -43),
362 BlockPos::new(47, 31, -33),
363 ]
364 );
365 }
366
367 #[test]
368 fn light_opacity_uses_vanilla_minimum_opacity() {
369 init_light_tests();
370 let air = vanilla_blocks::AIR.default_state();
371 let stone = vanilla_blocks::STONE.default_state();
372
373 assert_eq!(get_light_opacity(air), 1);
374 assert_eq!(get_light_opacity(stone), 15);
375 }
376
377 #[test]
378 fn different_light_properties_match_vanilla_conditions() {
379 init_light_tests();
380 let air = vanilla_blocks::AIR.default_state();
381 let stone = vanilla_blocks::STONE.default_state();
382
383 assert!(!has_different_light_properties(air, air));
384 assert!(has_different_light_properties(air, stone));
385
386 let light = vanilla_blocks::LIGHT.default_state();
387 let dim_light = light.set_value(&BlockStateProperties::LEVEL, 7);
388 assert!(has_different_light_properties(light, dim_light));
389 }
390
391 #[test]
392 fn sky_light_sources_empty_chunk_extends_below_world() {
393 init_light_tests();
394 let sections = empty_sections(1);
395 let mut sources = new_test_sky_sources();
396
397 sources.fill_from_sections(§ions);
398
399 assert_eq!(sources.get_lowest_source_y(0, 0), i32::MIN);
400 assert_eq!(sources.get_lowest_source_y(15, 15), i32::MIN);
401 assert_eq!(sources.get_highest_lowest_source_y(), i32::MIN);
402 }
403
404 #[test]
405 fn sky_light_sources_find_lowest_occluding_edge() {
406 init_light_tests();
407 let stone = vanilla_blocks::STONE.default_state();
408 let sections = single_section_with_block(4, stone);
409 let mut sources = new_test_sky_sources();
410
411 sources.fill_from_sections(§ions);
412
413 assert_eq!(sources.get_lowest_source_y(0, 0), 5);
414 assert_eq!(sources.get_lowest_source_y(1, 0), i32::MIN);
415 assert_eq!(sources.get_highest_lowest_source_y(), 5);
416 }
417
418 #[test]
419 fn sky_light_sources_update_adds_and_removes_occluding_edge() {
420 init_light_tests();
421 let air = vanilla_blocks::AIR.default_state();
422 let stone = vanilla_blocks::STONE.default_state();
423 let sections = empty_sections(1);
424 let mut sources = new_test_sky_sources();
425 sources.fill_from_sections(§ions);
426
427 let added = sources.update(0, 4, 0, |_x, y, _z| if y == 4 { stone } else { air });
428
429 assert!(added);
430 assert_eq!(sources.get_lowest_source_y(0, 0), 5);
431
432 let removed = sources.update(0, 4, 0, |_x, _y, _z| air);
433
434 assert!(removed);
435 assert_eq!(sources.get_lowest_source_y(0, 0), i32::MIN);
436 }
437
438 #[test]
439 fn sky_light_sources_update_ignores_changes_below_current_source_edge() {
440 init_light_tests();
441 let stone = vanilla_blocks::STONE.default_state();
442 let sections = single_section_with_block(10, stone);
443 let mut sources = new_test_sky_sources();
444 sources.fill_from_sections(§ions);
445
446 let changed = sources.update(0, 4, 0, |_x, _y, _z| stone);
447
448 assert!(!changed);
449 assert_eq!(sources.get_lowest_source_y(0, 0), 11);
450 }
451}