steel_core/chunk/simulation_ticket_manager.rs
1//! Simulation propagation stops at the block-ticking boundary.
2
3use super::{chunk_ticket_manager::ChunkTicketLevel, chunk_tracker::ChunkTracker};
4
5pub use super::chunk_tracker::ChunkLevelChange as SimulationLevelChange;
6
7/// Vanilla's simulation tracker, with an independent graph and ticking limit.
8pub type SimulationTicketManager = ChunkTracker<{ ChunkTicketLevel::BLOCK_TICKING_CHUNK.raw() }>;