steel_core/command/builtins/
give.rs1use steel_registry::{
4 data_components::vanilla_components::{CUSTOM_NAME, ITEM_NAME},
5 item_stack::ItemStack,
6};
7use steel_utils::{Identifier, translations};
8use text_components::TextComponent;
9
10use super::super::{
11 brigadier::{ArgumentType, CommandNodeBuilder, CommandSyntaxError},
12 execution::{
13 CommandSource, SteelArgumentType, SteelCommandContext, SteelCommandRuntime, argument,
14 literal,
15 },
16 registration::CommandRegistration,
17};
18use crate::{entity::Entity as _, player::Player};
19
20const MAX_ALLOWED_ITEM_STACKS: i32 = 100;
21
22pub(super) fn registration() -> CommandRegistration<CommandSource> {
23 CommandRegistration::new(Identifier::vanilla_static("give"), |_| command())
24}
25
26fn command() -> CommandNodeBuilder<CommandSource, SteelCommandRuntime> {
27 literal("give").then(
28 argument("targets", SteelArgumentType::players()).then(
29 argument("item", SteelArgumentType::item_stack())
30 .executes(give_default_count)
31 .then(
32 argument("count", ArgumentType::integer(1, i32::MAX)).executes(give_with_count),
33 ),
34 ),
35 )
36}
37
38fn give_default_count(
39 context: &SteelCommandContext<CommandSource>,
40) -> Result<i32, CommandSyntaxError> {
41 give(context, 1)
42}
43
44fn give_with_count(
45 context: &SteelCommandContext<CommandSource>,
46) -> Result<i32, CommandSyntaxError> {
47 let count = context.integer("count")?;
48 give(context, count)
49}
50
51fn give(
52 context: &SteelCommandContext<CommandSource>,
53 count: i32,
54) -> Result<i32, CommandSyntaxError> {
55 let targets = context.players("targets")?;
56 let prototype = context.item_stack("item")?;
57 let max_allowed_count = prototype.max_stack_size() * MAX_ALLOWED_ITEM_STACKS;
58 if count > max_allowed_count {
59 let message = translations::COMMANDS_GIVE_FAILED_TOOMANYITEMS
60 .message([
61 TextComponent::from(max_allowed_count.to_string()),
62 item_display_name(prototype),
63 ])
64 .component();
65 context.source().send_failure(message);
66 return Ok(0);
67 }
68
69 for target in &targets {
70 give_to_player(target, prototype, count);
71 }
72
73 let message = if let [target] = targets.as_slice() {
74 translations::COMMANDS_GIVE_SUCCESS_SINGLE
75 .message([
76 TextComponent::from(count.to_string()),
77 item_display_name(prototype),
78 TextComponent::plain(target.plain_text_name()),
79 ])
80 .component()
81 } else {
82 translations::COMMANDS_GIVE_SUCCESS_MULTIPLE
83 .message([
84 TextComponent::from(count.to_string()),
85 item_display_name(prototype),
86 TextComponent::from(targets.len().to_string()),
87 ])
88 .component()
89 };
90 context.source().send_success(&message, true);
91
92 i32::try_from(targets.len()).map_err(|_| {
93 CommandSyntaxError::dynamic("Target player count exceeds the command result range")
94 })
95}
96
97fn give_to_player(player: &Player, prototype: &ItemStack, count: i32) {
98 let max_stack_size = prototype.max_stack_size();
99 let mut remaining = count;
100 while remaining > 0 {
101 let size = max_stack_size.min(remaining);
102 remaining -= size;
103 let mut stack = prototype.copy_with_count(size);
104 if player.add_item_with_sound(&mut stack) {
105 if let Some(item) =
106 player.spawn_dropped_item(prototype.copy_with_count(1), false, false)
107 {
108 item.make_fake_item();
109 }
110 player.broadcast_inventory_changes();
111 } else if let Some(item) = player.spawn_dropped_item(stack, false, false) {
112 item.set_no_pickup_delay();
113 item.set_owner(Some(player.gameprofile.id()));
114 }
115 }
116}
117
118fn item_display_name(stack: &ItemStack) -> TextComponent {
119 stack
120 .get(CUSTOM_NAME)
121 .or_else(|| stack.get(ITEM_NAME))
122 .cloned()
123 .unwrap_or_else(|| TextComponent::plain(stack.item().key.to_string()))
124}
125
126#[cfg(test)]
127mod tests {
128 use steel_registry::init_vanilla_registry;
129
130 use super::super::create_dispatcher;
131 use super::*;
132 use crate::command::brigadier::{CommandDispatcher, NodeId};
133
134 type Dispatcher = CommandDispatcher<CommandSource, SteelCommandRuntime>;
135
136 fn child(dispatcher: &Dispatcher, parent: NodeId, name: &str) -> NodeId {
137 let Some(children) = dispatcher.children(parent) else {
138 panic!("parent node should exist");
139 };
140 let Some(child) = children.iter().copied().find(|child| {
141 dispatcher
142 .node(*child)
143 .is_some_and(|node| node.name() == name)
144 }) else {
145 panic!("child {name} should exist");
146 };
147 child
148 }
149
150 #[test]
151 fn give_graph_uses_players_item_stack_and_positive_count() {
152 init_vanilla_registry();
153 let Ok(dispatcher) = create_dispatcher() else {
154 panic!("built-in commands should register");
155 };
156 let give = child(&dispatcher, dispatcher.root(), "give");
157 let Some(give_node) = dispatcher.node(give) else {
158 panic!("give node should exist");
159 };
160 assert!(give_node.is_restricted());
161
162 let targets = child(&dispatcher, give, "targets");
163 assert_eq!(
164 dispatcher
165 .node(targets)
166 .and_then(|node| node.argument_type()),
167 Some(&SteelArgumentType::players())
168 );
169
170 let item = child(&dispatcher, targets, "item");
171 let Some(item_node) = dispatcher.node(item) else {
172 panic!("item node should exist");
173 };
174 assert_eq!(
175 item_node.argument_type(),
176 Some(&SteelArgumentType::item_stack())
177 );
178 assert!(item_node.is_executable());
179
180 let count = child(&dispatcher, item, "count");
181 let Some(count_node) = dispatcher.node(count) else {
182 panic!("count node should exist");
183 };
184 assert_eq!(
185 count_node.argument_type(),
186 Some(&SteelArgumentType::from(ArgumentType::integer(1, i32::MAX)))
187 );
188 assert!(count_node.is_executable());
189 }
190}