steel_core/command/builtins/
give.rs1use steel_protocol::packets::game::SoundSource;
4use steel_registry::{
5 data_components::vanilla_components::{CUSTOM_NAME, ITEM_NAME},
6 item_stack::ItemStack,
7 sound_events,
8};
9use steel_utils::{Identifier, translations};
10use text_components::TextComponent;
11
12use super::super::{
13 brigadier::{ArgumentType, CommandNodeBuilder, CommandSyntaxError},
14 execution::{
15 CommandSource, SteelArgumentType, SteelCommandContext, SteelCommandRuntime, argument,
16 literal,
17 },
18 registration::CommandRegistration,
19};
20use crate::{entity::Entity as _, inventory::container::Container as _, player::Player};
21
22const MAX_ALLOWED_ITEM_STACKS: i32 = 100;
23
24pub(super) fn registration() -> CommandRegistration<CommandSource> {
25 CommandRegistration::new(Identifier::vanilla_static("give"), |_| command())
26}
27
28fn command() -> CommandNodeBuilder<CommandSource, SteelCommandRuntime> {
29 literal("give").then(
30 argument("targets", SteelArgumentType::players()).then(
31 argument("item", SteelArgumentType::item_stack())
32 .executes(give_default_count)
33 .then(
34 argument("count", ArgumentType::integer(1, i32::MAX)).executes(give_with_count),
35 ),
36 ),
37 )
38}
39
40fn give_default_count(
41 context: &SteelCommandContext<CommandSource>,
42) -> Result<i32, CommandSyntaxError> {
43 give(context, 1)
44}
45
46fn give_with_count(
47 context: &SteelCommandContext<CommandSource>,
48) -> Result<i32, CommandSyntaxError> {
49 let Some(count) = context.integer("count") else {
50 return Err(missing_argument("count"));
51 };
52 give(context, count)
53}
54
55fn give(
56 context: &SteelCommandContext<CommandSource>,
57 count: i32,
58) -> Result<i32, CommandSyntaxError> {
59 let targets = context.players("targets")?;
60 let Some(prototype) = context.item_stack("item") else {
61 return Err(missing_argument("item"));
62 };
63 let max_allowed_count = prototype.max_stack_size() * MAX_ALLOWED_ITEM_STACKS;
64 if count > max_allowed_count {
65 let message = translations::COMMANDS_GIVE_FAILED_TOOMANYITEMS
66 .message([
67 TextComponent::from(max_allowed_count.to_string()),
68 item_display_name(prototype),
69 ])
70 .component();
71 context.source().send_failure(message);
72 return Ok(0);
73 }
74
75 for target in &targets {
76 give_to_player(target, prototype, count);
77 }
78
79 let message = if let [target] = targets.as_slice() {
80 translations::COMMANDS_GIVE_SUCCESS_SINGLE
81 .message([
82 TextComponent::from(count.to_string()),
83 item_display_name(prototype),
84 TextComponent::plain(target.plain_text_name()),
85 ])
86 .component()
87 } else {
88 translations::COMMANDS_GIVE_SUCCESS_MULTIPLE
89 .message([
90 TextComponent::from(count.to_string()),
91 item_display_name(prototype),
92 TextComponent::from(targets.len().to_string()),
93 ])
94 .component()
95 };
96 context.source().send_success(&message, true);
97
98 i32::try_from(targets.len()).map_err(|_| {
99 CommandSyntaxError::dynamic("Target player count exceeds the command result range")
100 })
101}
102
103fn give_to_player(player: &Player, prototype: &ItemStack, count: i32) {
104 let max_stack_size = prototype.max_stack_size();
105 let mut remaining = count;
106 while remaining > 0 {
107 let size = max_stack_size.min(remaining);
108 remaining -= size;
109 let mut stack = prototype.copy_with_count(size);
110 let added = player.inventory.lock().add(&mut stack);
111
112 if added && stack.is_empty() {
113 if let Some(item) = player.drop_item(prototype.copy_with_count(1), false, false) {
114 item.make_fake_item();
115 }
116 play_pickup_sound(player);
117 player.broadcast_inventory_changes();
118 } else if let Some(item) = player.drop_item(stack, false, false) {
119 item.set_no_pickup_delay();
120 item.set_owner(Some(player.gameprofile.id));
121 }
122 }
123}
124
125fn play_pickup_sound(player: &Player) {
126 let pitch = ((rand::random::<f32>() - rand::random::<f32>()) * 0.7 + 1.0) * 2.0;
127 player.get_world().play_sound_at(
128 &sound_events::ENTITY_ITEM_PICKUP,
129 SoundSource::Players,
130 player.position(),
131 0.2,
132 pitch,
133 None,
134 );
135}
136
137fn item_display_name(stack: &ItemStack) -> TextComponent {
138 stack
139 .get(CUSTOM_NAME)
140 .or_else(|| stack.get(ITEM_NAME))
141 .cloned()
142 .unwrap_or_else(|| TextComponent::plain(stack.item().key.to_string()))
143}
144
145fn missing_argument(name: &str) -> CommandSyntaxError {
146 CommandSyntaxError::dynamic(format!(
147 "Parsed value for {name} is missing from the command context"
148 ))
149}
150
151#[cfg(test)]
152mod tests {
153 use steel_registry::init_vanilla_registry;
154
155 use super::super::create_dispatcher;
156 use super::*;
157 use crate::command::brigadier::{CommandDispatcher, NodeId};
158
159 type Dispatcher = CommandDispatcher<CommandSource, SteelCommandRuntime>;
160
161 fn child(dispatcher: &Dispatcher, parent: NodeId, name: &str) -> NodeId {
162 let Some(children) = dispatcher.children(parent) else {
163 panic!("parent node should exist");
164 };
165 let Some(child) = children.iter().copied().find(|child| {
166 dispatcher
167 .node(*child)
168 .is_some_and(|node| node.name() == name)
169 }) else {
170 panic!("child {name} should exist");
171 };
172 child
173 }
174
175 #[test]
176 fn give_graph_uses_players_item_stack_and_positive_count() {
177 init_vanilla_registry();
178 let Ok(dispatcher) = create_dispatcher() else {
179 panic!("built-in commands should register");
180 };
181 let give = child(&dispatcher, dispatcher.root(), "give");
182 let Some(give_node) = dispatcher.node(give) else {
183 panic!("give node should exist");
184 };
185 assert!(give_node.is_restricted());
186
187 let targets = child(&dispatcher, give, "targets");
188 assert_eq!(
189 dispatcher
190 .node(targets)
191 .and_then(|node| node.argument_type()),
192 Some(&SteelArgumentType::players())
193 );
194
195 let item = child(&dispatcher, targets, "item");
196 let Some(item_node) = dispatcher.node(item) else {
197 panic!("item node should exist");
198 };
199 assert_eq!(
200 item_node.argument_type(),
201 Some(&SteelArgumentType::item_stack())
202 );
203 assert!(item_node.is_executable());
204
205 let count = child(&dispatcher, item, "count");
206 let Some(count_node) = dispatcher.node(count) else {
207 panic!("count node should exist");
208 };
209 assert_eq!(
210 count_node.argument_type(),
211 Some(&SteelArgumentType::from(ArgumentType::integer(1, i32::MAX)))
212 );
213 assert!(count_node.is_executable());
214 }
215}