steel_core/entity/mob_effect/infested.rs
1//! `InfestedMobEffect` behavior.
2
3use super::MobEffectBehavior;
4
5// TODO: Vanilla `InfestedMobEffect.onMobHurt` has a chance, whenever the
6// infested mob takes damage, to spawn a few `Silverfish`
7/// Mirrors vanilla `InfestedMobEffect`.
8pub struct InfestedBehavior;
9
10impl MobEffectBehavior for InfestedBehavior {}