steel_core/entity/mob_effect/oozing.rs
1//! `OozingMobEffect` behavior.
2
3use super::MobEffectBehavior;
4
5// TODO: Vanilla `OozingMobEffect.onMobRemoved` spawns 2-4 size-2 `Slime`
6// entities around the mob when it dies (capped by the `maxEntityCramming`
7// game rule minus nearby slimes already there).
8/// Mirrors vanilla `OozingMobEffect`.
9pub struct OozingBehavior;
10
11impl MobEffectBehavior for OozingBehavior {}