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steel_core/entity/mob_effect/
weaving.rs

1//! `WeavingMobEffect` behavior.
2
3use super::MobEffectBehavior;
4
5// TODO: Vanilla `WeavingMobEffect.onMobRemoved` scatters a handful of cobweb
6// blocks around the mob's death position.
7/// Mirrors vanilla `WeavingMobEffect`.
8pub struct WeavingBehavior;
9
10impl MobEffectBehavior for WeavingBehavior {}