steel_core/entity/mob_effect/wind_charged.rs
1//! `WindChargedMobEffect` behavior.
2
3use super::MobEffectBehavior;
4
5// TODO: Vanilla `WindChargedMobEffect.onMobRemoved` triggers a small,
6// blockless wind-burst explosion (`AbstractWindCharge.EXPLOSION_DAMAGE_CALCULATOR`)
7// at the mob's death position.
8/// Mirrors vanilla `WindChargedMobEffect`.
9pub struct WindChargedBehavior;
10
11impl MobEffectBehavior for WindChargedBehavior {}