1pub mod collision;
11pub mod conversion;
12pub mod flowing_fluid;
13pub mod fluid_behavior;
14pub mod fluids;
15mod spread_context;
16pub mod state;
17
18pub use steel_registry::fluid::{
20 Fluid, FluidRef, FluidState, FluidStateExt, is_lava_fluid, is_water_fluid,
21};
22
23pub use flowing_fluid::FlowingFluid;
25pub use fluid_behavior::FluidBehavior;
26pub use fluids::{EmptyFluid, LavaFluid, WaterFluid};
27
28pub use collision::{
30 can_hold_any_fluid_state, can_hold_fluid, can_hold_specific_fluid, can_pass_through_wall,
31};
32pub use conversion::{get_new_liquid, get_spread, is_hole};
33pub use state::{
34 fluid_state_to_block, fluid_state_to_block_with_existing, get_flow, get_fluid_state,
35 get_fluid_state_from_block, get_height, get_own_height, lava_id, water_id,
36};