steel_protocol/packets/game/
c_block_changed_ack.rs1use steel_macros::{ClientPacket, WriteTo};
2use steel_registry::packets::play::C_BLOCK_CHANGED_ACK;
3
4#[derive(ClientPacket, WriteTo, Clone, Debug)]
5#[packet_id(Play = C_BLOCK_CHANGED_ACK)]
6pub struct CBlockChangedAck {
7 #[write(as = VarInt)]
8 pub sequence: i32,
9}