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steel_protocol/packets/game/
c_block_destruction.rs

1use steel_macros::{ClientPacket, WriteTo};
2use steel_registry::packets::play::C_BLOCK_DESTRUCTION;
3use steel_utils::BlockPos;
4
5#[derive(ClientPacket, WriteTo, Clone, Debug)]
6#[packet_id(Play = C_BLOCK_DESTRUCTION)]
7pub struct CBlockDestruction {
8    #[write(as = VarInt)]
9    pub id: i32,
10    pub pos: BlockPos,
11    pub progress: u8,
12}