steel_protocol/packets/game/c_block_destruction.rs
1use steel_macros::{ClientPacket, WriteTo};
2use steel_registry::packets::play::C_BLOCK_DESTRUCTION;
3use steel_utils::BlockPos;
4
5#[derive(ClientPacket, WriteTo, Clone, Debug)]
6#[packet_id(Play = C_BLOCK_DESTRUCTION)]
7pub struct CBlockDestruction {
8 #[write(as = VarInt)]
9 pub id: i32,
10 pub pos: BlockPos,
11 pub progress: u8,
12}