steel_protocol/packets/game/c_block_update.rs
1use steel_macros::{ClientPacket, WriteTo};
2use steel_registry::packets::play::C_BLOCK_UPDATE;
3use steel_utils::{BlockPos, BlockStateId};
4
5#[derive(ClientPacket, WriteTo, Clone, Debug)]
6#[packet_id(Play = C_BLOCK_UPDATE)]
7pub struct CBlockUpdate {
8 pub pos: BlockPos,
9 pub block_state: BlockStateId,
10}