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steel_protocol/packets/game/
c_block_update.rs

1use steel_macros::{ClientPacket, WriteTo};
2use steel_registry::packets::play::C_BLOCK_UPDATE;
3use steel_utils::{BlockPos, BlockStateId};
4
5#[derive(ClientPacket, WriteTo, Clone, Debug)]
6#[packet_id(Play = C_BLOCK_UPDATE)]
7pub struct CBlockUpdate {
8    pub pos: BlockPos,
9    pub block_state: BlockStateId,
10}