steel_protocol/packets/game/c_container_set_data.rs
1use steel_macros::{ClientPacket, WriteTo};
2use steel_registry::packets::play::C_CONTAINER_SET_DATA;
3
4#[derive(ClientPacket, WriteTo, Clone, Debug)]
5#[packet_id(Play = C_CONTAINER_SET_DATA)]
6pub struct CContainerSetData {
7 #[write(as = VarInt)]
8 pub container_id: i32,
9 pub id: i16,
10 pub value: i16,
11}