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steel_protocol/packets/game/
c_container_set_data.rs

1use steel_macros::{ClientPacket, WriteTo};
2use steel_registry::packets::play::C_CONTAINER_SET_DATA;
3
4#[derive(ClientPacket, WriteTo, Clone, Debug)]
5#[packet_id(Play = C_CONTAINER_SET_DATA)]
6pub struct CContainerSetData {
7    #[write(as = VarInt)]
8    pub container_id: i32,
9    pub id: i16,
10    pub value: i16,
11}