steel_protocol/packets/game/c_entity_event.rs
1use steel_macros::{ClientPacket, WriteTo};
2use steel_registry::packets::play::C_ENTITY_EVENT;
3use steel_utils::entity_events::EntityStatus;
4
5/// Performs an entity event.
6#[derive(ClientPacket, WriteTo, Clone, Debug)]
7#[packet_id(Play = C_ENTITY_EVENT)]
8pub struct CEntityEvent {
9 pub entity_id: i32,
10 pub event: EntityStatus,
11}