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steel_protocol/packets/game/
c_hurt_animation.rs

1use steel_macros::{ClientPacket, WriteTo};
2use steel_registry::packets::play::C_HURT_ANIMATION;
3
4#[derive(ClientPacket, WriteTo, Clone, Debug)]
5#[packet_id(Play = C_HURT_ANIMATION)]
6pub struct CHurtAnimation {
7    /// The ID of the entity taking damage
8    #[write(as = VarInt)]
9    pub entity_id: i32,
10    /// The direction the damage is coming from in relation to the entity
11    pub yaw: f32,
12}