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steel_protocol/packets/game/
c_move_vehicle.rs

1use glam::DVec3;
2use steel_macros::{ClientPacket, WriteTo};
3use steel_registry::packets::play::C_MOVE_VEHICLE;
4
5/// Clientbound controlled-vehicle position correction packet.
6#[derive(ClientPacket, WriteTo, Clone, Debug)]
7#[packet_id(Play = C_MOVE_VEHICLE)]
8pub struct CMoveVehicle {
9    pub position: DVec3,
10    pub y_rot: f32,
11    pub x_rot: f32,
12}