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steel_protocol/packets/game/
c_player_combat_kill.rs

1use steel_macros::{ClientPacket, WriteTo};
2use steel_registry::packets::play::C_PLAYER_COMBAT_KILL;
3use text_components::TextComponent;
4
5#[derive(ClientPacket, WriteTo, Clone, Debug)]
6#[packet_id(Play = C_PLAYER_COMBAT_KILL)]
7pub struct CPlayerCombatKill {
8    /// Entity ID of the player that died (should match the client's entity ID).
9    #[write(as = VarInt)]
10    pub player_id: i32,
11    /// The death message.
12    pub message: TextComponent,
13}