steel_protocol/packets/game/c_set_experience.rs
1use steel_macros::{ClientPacket, WriteTo};
2use steel_registry::packets::play::C_SET_EXPERIENCE;
3
4#[derive(ClientPacket, WriteTo, Clone, Debug)]
5#[packet_id(Play = C_SET_EXPERIENCE)]
6pub struct CSetExperience {
7 pub progress: f32,
8 #[write(as = VarInt)]
9 pub level: i32,
10 #[write(as = VarInt)]
11 pub total_experience: i32,
12}