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steel_protocol/packets/game/
c_set_experience.rs

1use steel_macros::{ClientPacket, WriteTo};
2use steel_registry::packets::play::C_SET_EXPERIENCE;
3
4#[derive(ClientPacket, WriteTo, Clone, Debug)]
5#[packet_id(Play = C_SET_EXPERIENCE)]
6pub struct CSetExperience {
7    pub progress: f32,
8    #[write(as = VarInt)]
9    pub level: i32,
10    #[write(as = VarInt)]
11    pub total_experience: i32,
12}