steel_protocol/packets/game/
c_set_titles_animation.rs1use steel_macros::{ClientPacket, WriteTo};
2use steel_registry::packets::play::C_SET_TITLES_ANIMATION;
3
4#[derive(ClientPacket, WriteTo, Clone, Debug)]
6#[packet_id(Play = C_SET_TITLES_ANIMATION)]
7pub struct CSetTitlesAnimation {
8 pub fade_in: i32,
10 pub stay: i32,
12 pub fade_out: i32,
14}
15
16impl CSetTitlesAnimation {
17 #[must_use]
19 pub const fn new(fade_in: i32, stay: i32, fade_out: i32) -> Self {
20 Self {
21 fade_in,
22 stay,
23 fade_out,
24 }
25 }
26}