steel_protocol/packets/game/chat/
system.rs1use steel_macros::{ClientPacket, WriteTo};
2use steel_registry::packets::play::C_SYSTEM_CHAT;
3use text_components::{TextComponent, resolving::TextResolutor};
4
5#[derive(ClientPacket, WriteTo, Clone, Debug)]
6#[packet_id(Play = C_SYSTEM_CHAT)]
7pub struct CSystemChat {
8 pub content: TextComponent,
9 pub overlay: bool,
10}
11
12impl CSystemChat {
13 pub fn new<T: TextResolutor>(content: &TextComponent, overlay: bool, player: &T) -> Self {
14 Self {
15 content: content.resolve(player),
16 overlay,
17 }
18 }
19}