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steel_protocol/packets/game/
s_attack.rs

1use steel_macros::{ReadFrom, ServerPacket};
2
3/// Serverbound packet sent when a player left-click attacks an entity.
4#[derive(ReadFrom, ServerPacket, Clone, Debug)]
5pub struct SAttack {
6    #[read(as = VarInt)]
7    pub entity_id: i32,
8}