steel_protocol/packets/game/
s_container_slot_state_changed.rs1use steel_macros::{ReadFrom, ServerPacket};
2
3#[derive(ServerPacket, ReadFrom, Clone, Debug)]
4pub struct SContainerSlotStateChanged {
5 #[read(as = VarInt)]
6 pub slot_id: i32,
7 #[read(as = VarInt)]
8 pub container_id: i32,
9 pub new_state: bool,
10}