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steel_protocol/packets/game/
s_move_vehicle.rs

1use glam::DVec3;
2use steel_macros::{ReadFrom, ServerPacket};
3
4/// Serverbound controlled-vehicle movement packet.
5#[derive(ReadFrom, Clone, Debug, ServerPacket)]
6pub struct SMoveVehicle {
7    pub pos: DVec3,
8    pub y_rot: f32,
9    pub x_rot: f32,
10    pub on_ground: bool,
11}