steel_protocol/packets/game/
s_player_action.rs1use steel_macros::{ReadFrom, ServerPacket};
2use steel_registry::blocks::properties::Direction;
3use steel_utils::BlockPos;
4
5#[derive(ReadFrom, Clone, Copy, Debug, PartialEq, Eq)]
7#[read(as = VarInt)]
8pub enum PlayerAction {
9 StartDestroyBlock = 0,
10 AbortDestroyBlock = 1,
11 StopDestroyBlock = 2,
12 DropAllItems = 3,
13 DropItem = 4,
14 ReleaseUseItem = 5,
15 SwapItemWithOffhand = 6,
16 Stab = 7,
17}
18
19#[derive(ReadFrom, ServerPacket, Clone, Debug)]
21pub struct SPlayerAction {
22 pub action: PlayerAction,
23 pub pos: BlockPos,
24 pub direction: Direction,
25 #[read(as = VarInt)]
26 pub sequence: i32,
27}