steel_protocol/packets/game/
s_player_action.rs1use steel_macros::{ReadFrom, ServerPacket};
2use steel_registry::blocks::properties::Direction;
3use steel_utils::BlockPos;
4
5#[derive(ReadFrom, Clone, Copy, Debug, PartialEq, Eq)]
7#[read(as = VarInt)]
8pub enum PlayerAction {
9 StartDestroyBlock = 0,
10 ChangeDestroyDirection = 1,
11 AbortDestroyBlock = 2,
12 StopDestroyBlock = 3,
13 DropAllItems = 4,
14 DropItem = 5,
15 ReleaseUseItem = 6,
16 SwapItemWithOffhand = 7,
17 Stab = 8,
18}
19
20#[derive(ReadFrom, ServerPacket, Clone, Debug)]
22pub struct SPlayerAction {
23 pub action: PlayerAction,
24 pub pos: BlockPos,
25 pub direction: Direction,
26 #[read(as = VarInt)]
27 pub sequence: i32,
28}