steel_protocol/packets/game/
s_set_creative_mode_slot.rs1use steel_macros::ServerPacket;
2use steel_registry::item_stack::ItemStack;
3use steel_utils::serial::ReadFrom;
4
5#[derive(ServerPacket, Clone, Debug)]
8pub struct SSetCreativeModeSlot {
9 pub slot_num: i16,
10 pub item_stack: ItemStack,
11}
12
13impl ReadFrom for SSetCreativeModeSlot {
14 fn read(data: &mut std::io::Cursor<&[u8]>) -> std::io::Result<Self> {
15 let slot_num = i16::read(data)?;
16 let item_stack = ItemStack::read_untrusted(data)?;
17 Ok(Self {
18 slot_num,
19 item_stack,
20 })
21 }
22}