steel_protocol/packets/game/s_use_item.rs
1use steel_macros::{ReadFrom, ServerPacket};
2use steel_utils::types::InteractionHand;
3
4/// Serverbound packet sent when a player uses an item (right-click in air).
5#[derive(ReadFrom, ServerPacket, Clone, Debug)]
6pub struct SUseItem {
7 pub hand: InteractionHand,
8
9 #[read(as = VarInt)]
10 pub sequence: i32,
11
12 pub y_rot: f32,
13
14 pub x_rot: f32,
15}