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steel_registry/generated/
vanilla_game_rules.rs

1use crate::game_rules::{GameRule, GameRuleRegistry, GameRuleCategory};
2use steel_utils::Identifier;
3pub static ADVANCE_TIME: GameRule<bool> = GameRule::boolean(
4    Identifier::vanilla_static("advance_time"),
5    GameRuleCategory::Updates,
6    true,
7);
8pub static ADVANCE_WEATHER: GameRule<bool> = GameRule::boolean(
9    Identifier::vanilla_static("advance_weather"),
10    GameRuleCategory::Updates,
11    true,
12);
13pub static ALLOW_ENTERING_NETHER_USING_PORTALS: GameRule<bool> = GameRule::boolean(
14    Identifier::vanilla_static("allow_entering_nether_using_portals"),
15    GameRuleCategory::Misc,
16    true,
17);
18pub static BLOCK_DROPS: GameRule<bool> = GameRule::boolean(
19    Identifier::vanilla_static("block_drops"),
20    GameRuleCategory::Drops,
21    true,
22);
23pub static BLOCK_EXPLOSION_DROP_DECAY: GameRule<bool> = GameRule::boolean(
24    Identifier::vanilla_static("block_explosion_drop_decay"),
25    GameRuleCategory::Drops,
26    true,
27);
28pub static COMMAND_BLOCKS_WORK: GameRule<bool> = GameRule::boolean(
29    Identifier::vanilla_static("command_blocks_work"),
30    GameRuleCategory::Misc,
31    true,
32);
33pub static COMMAND_BLOCK_OUTPUT: GameRule<bool> = GameRule::boolean(
34    Identifier::vanilla_static("command_block_output"),
35    GameRuleCategory::Chat,
36    true,
37);
38pub static DROWNING_DAMAGE: GameRule<bool> = GameRule::boolean(
39    Identifier::vanilla_static("drowning_damage"),
40    GameRuleCategory::Player,
41    true,
42);
43pub static ELYTRA_MOVEMENT_CHECK: GameRule<bool> = GameRule::boolean(
44    Identifier::vanilla_static("elytra_movement_check"),
45    GameRuleCategory::Player,
46    true,
47);
48pub static ENDER_PEARLS_VANISH_ON_DEATH: GameRule<bool> = GameRule::boolean(
49    Identifier::vanilla_static("ender_pearls_vanish_on_death"),
50    GameRuleCategory::Player,
51    true,
52);
53pub static ENTITY_DROPS: GameRule<bool> = GameRule::boolean(
54    Identifier::vanilla_static("entity_drops"),
55    GameRuleCategory::Drops,
56    true,
57);
58pub static FALL_DAMAGE: GameRule<bool> = GameRule::boolean(
59    Identifier::vanilla_static("fall_damage"),
60    GameRuleCategory::Player,
61    true,
62);
63pub static FIRE_DAMAGE: GameRule<bool> = GameRule::boolean(
64    Identifier::vanilla_static("fire_damage"),
65    GameRuleCategory::Player,
66    true,
67);
68pub static FIRE_SPREAD_RADIUS_AROUND_PLAYER: GameRule<i32> = GameRule::integer(
69    Identifier::vanilla_static("fire_spread_radius_around_player"),
70    GameRuleCategory::Updates,
71    128i32,
72    Some(-1i32),
73    None,
74);
75pub static FORGIVE_DEAD_PLAYERS: GameRule<bool> = GameRule::boolean(
76    Identifier::vanilla_static("forgive_dead_players"),
77    GameRuleCategory::Mobs,
78    true,
79);
80pub static FREEZE_DAMAGE: GameRule<bool> = GameRule::boolean(
81    Identifier::vanilla_static("freeze_damage"),
82    GameRuleCategory::Player,
83    true,
84);
85pub static GLOBAL_SOUND_EVENTS: GameRule<bool> = GameRule::boolean(
86    Identifier::vanilla_static("global_sound_events"),
87    GameRuleCategory::Misc,
88    true,
89);
90pub static IMMEDIATE_RESPAWN: GameRule<bool> = GameRule::boolean(
91    Identifier::vanilla_static("immediate_respawn"),
92    GameRuleCategory::Player,
93    false,
94);
95pub static KEEP_INVENTORY: GameRule<bool> = GameRule::boolean(
96    Identifier::vanilla_static("keep_inventory"),
97    GameRuleCategory::Player,
98    false,
99);
100pub static LAVA_SOURCE_CONVERSION: GameRule<bool> = GameRule::boolean(
101    Identifier::vanilla_static("lava_source_conversion"),
102    GameRuleCategory::Updates,
103    false,
104);
105pub static LIMITED_CRAFTING: GameRule<bool> = GameRule::boolean(
106    Identifier::vanilla_static("limited_crafting"),
107    GameRuleCategory::Player,
108    false,
109);
110pub static LOCATOR_BAR: GameRule<bool> = GameRule::boolean(
111    Identifier::vanilla_static("locator_bar"),
112    GameRuleCategory::Player,
113    true,
114);
115pub static LOG_ADMIN_COMMANDS: GameRule<bool> = GameRule::boolean(
116    Identifier::vanilla_static("log_admin_commands"),
117    GameRuleCategory::Chat,
118    true,
119);
120pub static MAX_BLOCK_MODIFICATIONS: GameRule<i32> = GameRule::integer(
121    Identifier::vanilla_static("max_block_modifications"),
122    GameRuleCategory::Misc,
123    32768i32,
124    Some(1i32),
125    None,
126);
127pub static MAX_COMMAND_FORKS: GameRule<i32> = GameRule::integer(
128    Identifier::vanilla_static("max_command_forks"),
129    GameRuleCategory::Misc,
130    65536i32,
131    Some(0i32),
132    None,
133);
134pub static MAX_COMMAND_SEQUENCE_LENGTH: GameRule<i32> = GameRule::integer(
135    Identifier::vanilla_static("max_command_sequence_length"),
136    GameRuleCategory::Misc,
137    65536i32,
138    Some(0i32),
139    None,
140);
141pub static MAX_ENTITY_CRAMMING: GameRule<i32> = GameRule::integer(
142    Identifier::vanilla_static("max_entity_cramming"),
143    GameRuleCategory::Mobs,
144    24i32,
145    Some(0i32),
146    None,
147);
148pub static MAX_MINECART_SPEED: GameRule<i32> = GameRule::integer(
149    Identifier::vanilla_static("max_minecart_speed"),
150    GameRuleCategory::Misc,
151    8i32,
152    Some(1i32),
153    Some(1000i32),
154);
155pub static MAX_SNOW_ACCUMULATION_HEIGHT: GameRule<i32> = GameRule::integer(
156    Identifier::vanilla_static("max_snow_accumulation_height"),
157    GameRuleCategory::Updates,
158    1i32,
159    Some(0i32),
160    Some(8i32),
161);
162pub static MOB_DROPS: GameRule<bool> = GameRule::boolean(
163    Identifier::vanilla_static("mob_drops"),
164    GameRuleCategory::Drops,
165    true,
166);
167pub static MOB_EXPLOSION_DROP_DECAY: GameRule<bool> = GameRule::boolean(
168    Identifier::vanilla_static("mob_explosion_drop_decay"),
169    GameRuleCategory::Drops,
170    true,
171);
172pub static MOB_GRIEFING: GameRule<bool> = GameRule::boolean(
173    Identifier::vanilla_static("mob_griefing"),
174    GameRuleCategory::Mobs,
175    true,
176);
177pub static NATURAL_HEALTH_REGENERATION: GameRule<bool> = GameRule::boolean(
178    Identifier::vanilla_static("natural_health_regeneration"),
179    GameRuleCategory::Player,
180    true,
181);
182pub static PLAYER_MOVEMENT_CHECK: GameRule<bool> = GameRule::boolean(
183    Identifier::vanilla_static("player_movement_check"),
184    GameRuleCategory::Player,
185    true,
186);
187pub static PLAYERS_NETHER_PORTAL_CREATIVE_DELAY: GameRule<i32> = GameRule::integer(
188    Identifier::vanilla_static("players_nether_portal_creative_delay"),
189    GameRuleCategory::Player,
190    0i32,
191    Some(0i32),
192    None,
193);
194pub static PLAYERS_NETHER_PORTAL_DEFAULT_DELAY: GameRule<i32> = GameRule::integer(
195    Identifier::vanilla_static("players_nether_portal_default_delay"),
196    GameRuleCategory::Player,
197    80i32,
198    Some(0i32),
199    None,
200);
201pub static PLAYERS_SLEEPING_PERCENTAGE: GameRule<i32> = GameRule::integer(
202    Identifier::vanilla_static("players_sleeping_percentage"),
203    GameRuleCategory::Player,
204    100i32,
205    Some(0i32),
206    None,
207);
208pub static PROJECTILES_CAN_BREAK_BLOCKS: GameRule<bool> = GameRule::boolean(
209    Identifier::vanilla_static("projectiles_can_break_blocks"),
210    GameRuleCategory::Drops,
211    true,
212);
213pub static PVP: GameRule<bool> = GameRule::boolean(
214    Identifier::vanilla_static("pvp"),
215    GameRuleCategory::Player,
216    true,
217);
218pub static RAIDS: GameRule<bool> = GameRule::boolean(
219    Identifier::vanilla_static("raids"),
220    GameRuleCategory::Mobs,
221    true,
222);
223pub static RANDOM_TICK_SPEED: GameRule<i32> = GameRule::integer(
224    Identifier::vanilla_static("random_tick_speed"),
225    GameRuleCategory::Updates,
226    3i32,
227    Some(0i32),
228    None,
229);
230pub static REDUCED_DEBUG_INFO: GameRule<bool> = GameRule::boolean(
231    Identifier::vanilla_static("reduced_debug_info"),
232    GameRuleCategory::Misc,
233    false,
234);
235pub static RESPAWN_RADIUS: GameRule<i32> = GameRule::integer(
236    Identifier::vanilla_static("respawn_radius"),
237    GameRuleCategory::Player,
238    10i32,
239    Some(0i32),
240    None,
241);
242pub static SEND_COMMAND_FEEDBACK: GameRule<bool> = GameRule::boolean(
243    Identifier::vanilla_static("send_command_feedback"),
244    GameRuleCategory::Chat,
245    true,
246);
247pub static SHOW_ADVANCEMENT_MESSAGES: GameRule<bool> = GameRule::boolean(
248    Identifier::vanilla_static("show_advancement_messages"),
249    GameRuleCategory::Chat,
250    true,
251);
252pub static SHOW_DEATH_MESSAGES: GameRule<bool> = GameRule::boolean(
253    Identifier::vanilla_static("show_death_messages"),
254    GameRuleCategory::Chat,
255    true,
256);
257pub static SPAWNER_BLOCKS_WORK: GameRule<bool> = GameRule::boolean(
258    Identifier::vanilla_static("spawner_blocks_work"),
259    GameRuleCategory::Misc,
260    true,
261);
262pub static SPAWN_MOBS: GameRule<bool> = GameRule::boolean(
263    Identifier::vanilla_static("spawn_mobs"),
264    GameRuleCategory::Spawning,
265    true,
266);
267pub static SPAWN_MONSTERS: GameRule<bool> = GameRule::boolean(
268    Identifier::vanilla_static("spawn_monsters"),
269    GameRuleCategory::Spawning,
270    true,
271);
272pub static SPAWN_PATROLS: GameRule<bool> = GameRule::boolean(
273    Identifier::vanilla_static("spawn_patrols"),
274    GameRuleCategory::Spawning,
275    true,
276);
277pub static SPAWN_PHANTOMS: GameRule<bool> = GameRule::boolean(
278    Identifier::vanilla_static("spawn_phantoms"),
279    GameRuleCategory::Spawning,
280    true,
281);
282pub static SPAWN_WANDERING_TRADERS: GameRule<bool> = GameRule::boolean(
283    Identifier::vanilla_static("spawn_wandering_traders"),
284    GameRuleCategory::Spawning,
285    true,
286);
287pub static SPAWN_WARDENS: GameRule<bool> = GameRule::boolean(
288    Identifier::vanilla_static("spawn_wardens"),
289    GameRuleCategory::Spawning,
290    true,
291);
292pub static SPECTATORS_GENERATE_CHUNKS: GameRule<bool> = GameRule::boolean(
293    Identifier::vanilla_static("spectators_generate_chunks"),
294    GameRuleCategory::Player,
295    true,
296);
297pub static SPREAD_VINES: GameRule<bool> = GameRule::boolean(
298    Identifier::vanilla_static("spread_vines"),
299    GameRuleCategory::Updates,
300    true,
301);
302pub static TNT_EXPLODES: GameRule<bool> = GameRule::boolean(
303    Identifier::vanilla_static("tnt_explodes"),
304    GameRuleCategory::Misc,
305    true,
306);
307pub static TNT_EXPLOSION_DROP_DECAY: GameRule<bool> = GameRule::boolean(
308    Identifier::vanilla_static("tnt_explosion_drop_decay"),
309    GameRuleCategory::Drops,
310    false,
311);
312pub static UNIVERSAL_ANGER: GameRule<bool> = GameRule::boolean(
313    Identifier::vanilla_static("universal_anger"),
314    GameRuleCategory::Mobs,
315    false,
316);
317pub static WATER_SOURCE_CONVERSION: GameRule<bool> = GameRule::boolean(
318    Identifier::vanilla_static("water_source_conversion"),
319    GameRuleCategory::Updates,
320    true,
321);
322pub fn register_game_rules(registry: &mut GameRuleRegistry) {
323    registry.register(&ADVANCE_TIME);
324    registry.register(&ADVANCE_WEATHER);
325    registry.register(&ALLOW_ENTERING_NETHER_USING_PORTALS);
326    registry.register(&BLOCK_DROPS);
327    registry.register(&BLOCK_EXPLOSION_DROP_DECAY);
328    registry.register(&COMMAND_BLOCKS_WORK);
329    registry.register(&COMMAND_BLOCK_OUTPUT);
330    registry.register(&DROWNING_DAMAGE);
331    registry.register(&ELYTRA_MOVEMENT_CHECK);
332    registry.register(&ENDER_PEARLS_VANISH_ON_DEATH);
333    registry.register(&ENTITY_DROPS);
334    registry.register(&FALL_DAMAGE);
335    registry.register(&FIRE_DAMAGE);
336    registry.register(&FIRE_SPREAD_RADIUS_AROUND_PLAYER);
337    registry.register(&FORGIVE_DEAD_PLAYERS);
338    registry.register(&FREEZE_DAMAGE);
339    registry.register(&GLOBAL_SOUND_EVENTS);
340    registry.register(&IMMEDIATE_RESPAWN);
341    registry.register(&KEEP_INVENTORY);
342    registry.register(&LAVA_SOURCE_CONVERSION);
343    registry.register(&LIMITED_CRAFTING);
344    registry.register(&LOCATOR_BAR);
345    registry.register(&LOG_ADMIN_COMMANDS);
346    registry.register(&MAX_BLOCK_MODIFICATIONS);
347    registry.register(&MAX_COMMAND_FORKS);
348    registry.register(&MAX_COMMAND_SEQUENCE_LENGTH);
349    registry.register(&MAX_ENTITY_CRAMMING);
350    registry.register(&MAX_MINECART_SPEED);
351    registry.register(&MAX_SNOW_ACCUMULATION_HEIGHT);
352    registry.register(&MOB_DROPS);
353    registry.register(&MOB_EXPLOSION_DROP_DECAY);
354    registry.register(&MOB_GRIEFING);
355    registry.register(&NATURAL_HEALTH_REGENERATION);
356    registry.register(&PLAYER_MOVEMENT_CHECK);
357    registry.register(&PLAYERS_NETHER_PORTAL_CREATIVE_DELAY);
358    registry.register(&PLAYERS_NETHER_PORTAL_DEFAULT_DELAY);
359    registry.register(&PLAYERS_SLEEPING_PERCENTAGE);
360    registry.register(&PROJECTILES_CAN_BREAK_BLOCKS);
361    registry.register(&PVP);
362    registry.register(&RAIDS);
363    registry.register(&RANDOM_TICK_SPEED);
364    registry.register(&REDUCED_DEBUG_INFO);
365    registry.register(&RESPAWN_RADIUS);
366    registry.register(&SEND_COMMAND_FEEDBACK);
367    registry.register(&SHOW_ADVANCEMENT_MESSAGES);
368    registry.register(&SHOW_DEATH_MESSAGES);
369    registry.register(&SPAWNER_BLOCKS_WORK);
370    registry.register(&SPAWN_MOBS);
371    registry.register(&SPAWN_MONSTERS);
372    registry.register(&SPAWN_PATROLS);
373    registry.register(&SPAWN_PHANTOMS);
374    registry.register(&SPAWN_WANDERING_TRADERS);
375    registry.register(&SPAWN_WARDENS);
376    registry.register(&SPECTATORS_GENERATE_CHUNKS);
377    registry.register(&SPREAD_VINES);
378    registry.register(&TNT_EXPLODES);
379    registry.register(&TNT_EXPLOSION_DROP_DECAY);
380    registry.register(&UNIVERSAL_ANGER);
381    registry.register(&WATER_SOURCE_CONVERSION);
382}