steel_registry/generated/
vanilla_level_events.rs1# ! [doc = r" Level event constants matching vanilla Minecraft's LevelEvent.java."] # ! [doc = r""] # ! [doc = r" These events are sent via `CLevelEvent` to trigger sound, particle, and animation"] # ! [doc = r" effects on the client side."] pub const ANIMATION_DRAGON_SUMMON_ROAR : i32 = 3001i32 ; pub const ANIMATION_END_GATEWAY_SPAWN : i32 = 3000i32 ; pub const ANIMATION_SPAWN_COBWEB : i32 = 3018i32 ; pub const ANIMATION_TRIAL_SPAWNER_EJECT_ITEM : i32 = 3014i32 ; pub const ANIMATION_VAULT_ACTIVATE : i32 = 3015i32 ; pub const ANIMATION_VAULT_DEACTIVATE : i32 = 3016i32 ; pub const ANIMATION_VAULT_EJECT_ITEM : i32 = 3017i32 ; pub const COMPOSTER_FILL : i32 = 1500i32 ; pub const DRIPSTONE_DRIP : i32 = 1504i32 ; pub const END_PORTAL_FRAME_FILL : i32 = 1503i32 ; pub const LAVA_FIZZ : i32 = 1501i32 ; pub const PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE : i32 = 3008i32 ; pub const PARTICLES_AND_SOUND_PLANT_GROWTH : i32 = 1505i32 ; pub const PARTICLES_AND_SOUND_WAX_ON : i32 = 3003i32 ; pub const PARTICLES_BEE_GROWTH : i32 = 2011i32 ; pub const PARTICLES_DESTROY_BLOCK : i32 = 2001i32 ; pub const PARTICLES_DRAGON_BLOCK_BREAK : i32 = 2008i32 ; pub const PARTICLES_DRAGON_FIREBALL_SPLASH : i32 = 2006i32 ; pub const PARTICLES_EGG_CRACK : i32 = 3009i32 ; pub const PARTICLES_ELECTRIC_SPARK : i32 = 3002i32 ; pub const PARTICLES_EYE_OF_ENDER_DEATH : i32 = 2003i32 ; pub const PARTICLES_INSTANT_POTION_SPLASH : i32 = 2007i32 ; pub const PARTICLES_MOBBLOCK_SPAWN : i32 = 2004i32 ; pub const PARTICLES_SCRAPE : i32 = 3005i32 ; pub const PARTICLES_SCULK_CHARGE : i32 = 3006i32 ; pub const PARTICLES_SCULK_SHRIEK : i32 = 3007i32 ; pub const PARTICLES_SHOOT_SMOKE : i32 = 2000i32 ; pub const PARTICLES_SHOOT_WHITE_SMOKE : i32 = 2010i32 ; pub const PARTICLES_SMASH_ATTACK : i32 = 2013i32 ; pub const PARTICLES_SPELL_POTION_SPLASH : i32 = 2002i32 ; pub const PARTICLES_TRIAL_SPAWNER_BECOME_OMINOUS : i32 = 3020i32 ; pub const PARTICLES_TRIAL_SPAWNER_DETECT_PLAYER : i32 = 3013i32 ; pub const PARTICLES_TRIAL_SPAWNER_DETECT_PLAYER_OMINOUS : i32 = 3019i32 ; pub const PARTICLES_TRIAL_SPAWNER_SPAWN : i32 = 3011i32 ; pub const PARTICLES_TRIAL_SPAWNER_SPAWN_ITEM : i32 = 3021i32 ; pub const PARTICLES_TRIAL_SPAWNER_SPAWN_MOB_AT : i32 = 3012i32 ; pub const PARTICLES_TURTLE_EGG_PLACEMENT : i32 = 2012i32 ; pub const PARTICLES_WATER_EVAPORATING : i32 = 2009i32 ; pub const PARTICLES_WAX_OFF : i32 = 3004i32 ; pub const REDSTONE_TORCH_BURNOUT : i32 = 1502i32 ; pub const SOUND_ANVIL_BROKEN : i32 = 1029i32 ; pub const SOUND_ANVIL_LAND : i32 = 1031i32 ; pub const SOUND_ANVIL_USED : i32 = 1030i32 ; pub const SOUND_BAT_LIFTOFF : i32 = 1025i32 ; pub const SOUND_BLAZE_FIREBALL : i32 = 1018i32 ; pub const SOUND_BREWING_STAND_BREW : i32 = 1035i32 ; pub const SOUND_CHORUS_DEATH : i32 = 1034i32 ; pub const SOUND_CHORUS_GROW : i32 = 1033i32 ; pub const SOUND_CRAFTER_CRAFT : i32 = 1049i32 ; pub const SOUND_CRAFTER_FAIL : i32 = 1050i32 ; pub const SOUND_DISPENSER_DISPENSE : i32 = 1000i32 ; pub const SOUND_DISPENSER_FAIL : i32 = 1001i32 ; pub const SOUND_DISPENSER_PROJECTILE_LAUNCH : i32 = 1002i32 ; pub const SOUND_DRAGON_DEATH : i32 = 1028i32 ; pub const SOUND_DRAGON_FIREBALL : i32 = 1017i32 ; pub const SOUND_DRIP_LAVA_INTO_CAULDRON : i32 = 1046i32 ; pub const SOUND_DRIP_WATER_INTO_CAULDRON : i32 = 1047i32 ; pub const SOUND_END_PORTAL_SPAWN : i32 = 1038i32 ; pub const SOUND_EXTINGUISH_FIRE : i32 = 1009i32 ; pub const SOUND_FIREWORK_SHOOT : i32 = 1004i32 ; pub const SOUND_GHAST_FIREBALL : i32 = 1016i32 ; pub const SOUND_GHAST_WARNING : i32 = 1015i32 ; pub const SOUND_GRINDSTONE_USED : i32 = 1042i32 ; pub const SOUND_HUSK_TO_ZOMBIE : i32 = 1041i32 ; pub const SOUND_PAGE_TURN : i32 = 1043i32 ; pub const SOUND_PHANTOM_BITE : i32 = 1039i32 ; pub const SOUND_PLAY_JUKEBOX_SONG : i32 = 1010i32 ; pub const SOUND_POINTED_DRIPSTONE_LAND : i32 = 1045i32 ; pub const SOUND_PORTAL_TRAVEL : i32 = 1032i32 ; pub const SOUND_SKELETON_TO_STRAY : i32 = 1048i32 ; pub const SOUND_SMITHING_TABLE_USED : i32 = 1044i32 ; pub const SOUND_STOP_JUKEBOX_SONG : i32 = 1011i32 ; pub const SOUND_SULFUR_SPIKE_LAND : i32 = 1052i32 ; pub const SOUND_WIND_CHARGE_SHOOT : i32 = 1051i32 ; pub const SOUND_WITHER_BLOCK_BREAK : i32 = 1022i32 ; pub const SOUND_WITHER_BOSS_SHOOT : i32 = 1024i32 ; pub const SOUND_WITHER_BOSS_SPAWN : i32 = 1023i32 ; pub const SOUND_ZOMBIE_CONVERTED : i32 = 1027i32 ; pub const SOUND_ZOMBIE_DOOR_CRASH : i32 = 1021i32 ; pub const SOUND_ZOMBIE_INFECTED : i32 = 1026i32 ; pub const SOUND_ZOMBIE_IRON_DOOR : i32 = 1020i32 ; pub const SOUND_ZOMBIE_TO_DROWNED : i32 = 1040i32 ; pub const SOUND_ZOMBIE_WOODEN_DOOR : i32 = 1019i32 ; # [doc = r" Helper to encode a block state ID for use with [`PARTICLES_DESTROY_BLOCK`]."] # [inline] pub const fn encode_block_state_data (block_state_id : u32) -> i32 { block_state_id as i32 } # [doc = r" Smoke direction constants for use with [`PARTICLES_SHOOT_SMOKE`]."] pub mod smoke_direction { pub const DOWN : i32 = 0 ; pub const UP : i32 = 1 ; pub const NORTH : i32 = 2 ; pub const SOUTH : i32 = 3 ; pub const WEST : i32 = 4 ; pub const EAST : i32 = 5 ; }