steel_utils/generated/
entity_events.rs1use crate as steel_utils;
2use steel_macros::WriteTo;
3#[derive(WriteTo, Clone, Copy, Debug, PartialEq, Eq)]
5#[write(as = i8)]
6pub enum EntityStatus {
7 TippedArrow = 0,
8 Jump = 1,
9 KineticHit = 2,
10 Death = 3,
11 StartAttacking = 4,
12 StopAttacking = 5,
13 TamingFailed = 6,
14 TamingSucceeded = 7,
15 ShakeWetness = 8,
16 UseItemComplete = 9,
17 EatGrass = 10,
18 OfferFlower = 11,
19 LoveHearts = 12,
20 VillagerAngry = 13,
21 VillagerHappy = 14,
22 WitchHatMagic = 15,
23 ZombieConverting = 16,
24 FireworksExplode = 17,
25 InLoveHearts = 18,
26 SquidAnimSynch = 19,
27 SilverfishMergeAnim = 20,
28 GuardianAttackSound = 21,
29 ReducedDebugInfo = 22,
30 FullDebugInfo = 23,
31 PermissionLevelAll = 24,
32 PermissionLevelModerators = 25,
33 PermissionLevelGamemasters = 26,
34 PermissionLevelAdmins = 27,
35 PermissionLevelOwners = 28,
36 FishingRodReelIn = 31,
37 ArmorstandWobble = 32,
38 StopOfferFlower = 34,
39 ProtectedFromDeath = 35,
40 DolphinLookingForTreasure = 38,
41 RavagerStunned = 39,
42 TrustingFailed = 40,
43 TrustingSucceeded = 41,
44 VillagerSweat = 42,
45 FoxEat = 45,
46 Teleport = 46,
47 MainhandBreak = 47,
48 OffhandBreak = 48,
49 HeadBreak = 49,
50 ChestBreak = 50,
51 LegsBreak = 51,
52 FeetBreak = 52,
53 HoneySlide = 53,
54 HoneyJump = 54,
55 SwapHands = 55,
56 CancelShakeWetness = 56,
57 StartRam = 58,
58 EndRam = 59,
59 Poof = 60,
60 TendrilsShiver = 61,
61 SonicCharge = 62,
62 SnifferDiggingSound = 63,
63 ArmadilloPeek = 64,
64 BodyBreak = 65,
65 Shake = 66,
66 DrownParticles = 67,
67 SaddleBreak = 68,
68 RavagerRoared = 69,
69 TntPrime = 70,
70 BoatSink = 71,
71 BoatLaunch = 72,
72}