pub fn wrap_simd<F, const N: usize>(x: Simd<F, N>) -> Simd<F, N>Expand description
Wrap N coordinates to prevent precision loss (N-lane SIMD version of wrap).
Fast path: at normal game coordinates all lanes are within [-HALF_ROUND_OFF, HALF_ROUND_OFF),
so the expensive div + floor + mul is skipped almost always.