pub enum GameEventType {
Show 14 variants
NoRespawnBlockAvailable = 0,
StartRaining = 1,
StopRaining = 2,
ChangeGameMode = 3,
WinGame = 4,
DemoEvent = 5,
PlayArrowHitSound = 6,
RainLevelChange = 7,
ThunderLevelChange = 8,
PufferFishSting = 9,
GuardianElderEffect = 10,
ImmediateRespawn = 11,
LimitedCrafting = 12,
LevelChunksLoadStart = 13,
}Variants§
NoRespawnBlockAvailable = 0
StartRaining = 1
StopRaining = 2
ChangeGameMode = 3
WinGame = 4
DemoEvent = 5
PlayArrowHitSound = 6
RainLevelChange = 7
ThunderLevelChange = 8
PufferFishSting = 9
GuardianElderEffect = 10
ImmediateRespawn = 11
LimitedCrafting = 12
LevelChunksLoadStart = 13
Trait Implementations§
Source§impl Clone for GameEventType
impl Clone for GameEventType
Source§fn clone(&self) -> GameEventType
fn clone(&self) -> GameEventType
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for GameEventType
Source§impl Debug for GameEventType
impl Debug for GameEventType
Auto Trait Implementations§
impl Freeze for GameEventType
impl RefUnwindSafe for GameEventType
impl Send for GameEventType
impl Sync for GameEventType
impl Unpin for GameEventType
impl UnsafeUnpin for GameEventType
impl UnwindSafe for GameEventType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>