Structs§
- CLevel
Particles - Sent to create particles on the client.
Enums§
- Randomization
Type - Vanilla’s
ClientboundLevelParticlesPacket.RandomizationType: controls how the client jitters particle position/velocity around the given distribution.
ClientboundLevelParticlesPacket.RandomizationType: controls how
the client jitters particle position/velocity around the given distribution.