pub struct CRespawn {
pub common_player_spawn_info: CommonPlayerSpawnInfo,
pub data_kept: i8,
}Expand description
Respawn a player in any dimension.
Sent by the server when a player respawns after death or changes dimensions. The client will reset its world state and prepare for new chunk data.
Fields§
§common_player_spawn_info: CommonPlayerSpawnInfoDimension and world state the player respawns into.
data_kept: i8Bit field: 0x01 = keep attribute modifiers, 0x02 = keep entity data. Set to 0 for a full reset (normal respawn).
Trait Implementations§
Source§impl ClientPacket for CRespawn
impl ClientPacket for CRespawn
Source§fn get_id(&self, protocol: ConnectionProtocol) -> Option<i32>
fn get_id(&self, protocol: ConnectionProtocol) -> Option<i32>
Gets the ID of the packet for the given protocol.
Source§fn write_packet(
&self,
writer: &mut impl Write,
protocol: ConnectionProtocol,
) -> Result<(), PacketError>
fn write_packet( &self, writer: &mut impl Write, protocol: ConnectionProtocol, ) -> Result<(), PacketError>
Writes the packet to the given writer. Read more
Auto Trait Implementations§
impl Freeze for CRespawn
impl RefUnwindSafe for CRespawn
impl Send for CRespawn
impl Sync for CRespawn
impl Unpin for CRespawn
impl UnsafeUnpin for CRespawn
impl UnwindSafe for CRespawn
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>