Statics§
- AIR_
DRAG_ MODIFIER - ARMOR
- ARMOR_
TOUGHNESS - ATTACK_
DAMAGE - ATTACK_
KNOCKBACK - ATTACK_
SPEED - BELOW_
NAME_ DISTANCE - BLOCK_
BREAK_ SPEED - BLOCK_
INTERACTION_ RANGE - BOUNCINESS
- BURNING_
TIME - CAMERA_
DISTANCE - ENTITY_
INTERACTION_ RANGE - EXPLOSION_
KNOCKBACK_ RESISTANCE - FALL_
DAMAGE_ MULTIPLIER - FLYING_
SPEED - FOLLOW_
RANGE - FRICTION_
MODIFIER - GRAVITY
- JUMP_
STRENGTH - KNOCKBACK_
RESISTANCE - LUCK
- MAX_
ABSORPTION - MAX_
HEALTH - MINING_
EFFICIENCY - MOVEMENT_
EFFICIENCY - MOVEMENT_
SPEED - NAME_
TAG_ DISTANCE - OXYGEN_
BONUS - SAFE_
FALL_ DISTANCE - SCALE
- SNEAKING_
SPEED - SPAWN_
REINFORCEMENTS - STEP_
HEIGHT - SUBMERGED_
MINING_ SPEED - SWEEPING_
DAMAGE_ RATIO - TEMPT_
RANGE - WATER_
MOVEMENT_ EFFICIENCY - WAYPOINT_
RECEIVE_ RANGE - WAYPOINT_
TRANSMIT_ RANGE