Staticsยง
- AQUA_
AFFINITY - AQUA_
AFFINITY_ ๐ATTRIBUTES_ ATTRIBUTE_ 0_ LEVEL_ VALUE_ 0 - BANE_
OF_ ARTHROPODS - BANE_
OF_ ๐ARTHROPODS_ DAMAGE_ 0_ LEVEL_ VALUE_ 1 - BANE_
OF_ ๐ARTHROPODS_ DAMAGE_ 0_ REQUIREMENTS_ 2 - BANE_
OF_ ๐ARTHROPODS_ POST_ ATTACK_ 0_ LEVEL_ VALUE_ 3 - BANE_
OF_ ๐ARTHROPODS_ POST_ ATTACK_ 0_ LEVEL_ VALUE_ 4 - BANE_
OF_ ๐ARTHROPODS_ POST_ ATTACK_ 0_ LEVEL_ VALUE_ 5 - BANE_
OF_ ๐ARTHROPODS_ POST_ ATTACK_ 0_ LEVEL_ VALUE_ 6 - BANE_
OF_ ๐ARTHROPODS_ POST_ ATTACK_ 0_ REQUIREMENTS_ 7 - BANE_
OF_ ๐ARTHROPODS_ POST_ ATTACK_ 0_ REQUIREMENTS_ 8 - BANE_
OF_ ๐ARTHROPODS_ POST_ ATTACK_ 0_ REQUIREMENTS_ 9 - BINDING_
CURSE - BLAST_
PROTECTION - BLAST_
PROTECTION_ ๐ATTRIBUTES_ ATTRIBUTE_ 0_ LEVEL_ VALUE_ 12 - BLAST_
PROTECTION_ ๐DAMAGE_ PROTECTION_ 0_ LEVEL_ VALUE_ 10 - BLAST_
PROTECTION_ ๐DAMAGE_ PROTECTION_ 0_ REQUIREMENTS_ 11 - BREACH
- BREACH_
ARMOR_ ๐EFFECTIVENESS_ 0_ LEVEL_ VALUE_ 13 - CHANNELING
- CHANNELING_
POST_ ๐ATTACK_ 0_ ENTITY_ EFFECT_ 14 - CHANNELING_
POST_ ๐ATTACK_ 0_ ENTITY_ EFFECT_ 15 - CHANNELING_
POST_ ๐ATTACK_ 0_ REQUIREMENTS_ 16 - CHANNELING_
POST_ ๐ATTACK_ 0_ REQUIREMENTS_ 17 - CHANNELING_
POST_ ๐ATTACK_ 0_ REQUIREMENTS_ 18 - CHANNELING_
POST_ ๐ATTACK_ 0_ REQUIREMENTS_ 19 - DENSITY
- DENSITY_
SMASH_ ๐DAMAGE_ PER_ FALLEN_ BLOCK_ 0_ LEVEL_ VALUE_ 20 - DEPTH_
STRIDER - DEPTH_
STRIDER_ ๐ATTRIBUTES_ ATTRIBUTE_ 0_ LEVEL_ VALUE_ 21 - EFFICIENCY
- EFFICIENCY_
ATTRIBUTES_ ๐ATTRIBUTE_ 0_ LEVEL_ VALUE_ 22 - FEATHER_
FALLING - FEATHER_
FALLING_ ๐DAMAGE_ PROTECTION_ 0_ LEVEL_ VALUE_ 23 - FEATHER_
FALLING_ ๐DAMAGE_ PROTECTION_ 0_ REQUIREMENTS_ 24 - FIRE_
ASPECT - FIRE_
ASPECT_ ๐POST_ ATTACK_ 0_ LEVEL_ VALUE_ 25 - FIRE_
ASPECT_ ๐POST_ ATTACK_ 0_ REQUIREMENTS_ 26 - FIRE_
PROTECTION - FIRE_
PROTECTION_ ๐ATTRIBUTES_ ATTRIBUTE_ 0_ LEVEL_ VALUE_ 30 - FIRE_
PROTECTION_ ๐DAMAGE_ PROTECTION_ 0_ LEVEL_ VALUE_ 27 - FIRE_
PROTECTION_ ๐DAMAGE_ PROTECTION_ 0_ REQUIREMENTS_ 28 - FIRE_
PROTECTION_ ๐DAMAGE_ PROTECTION_ 0_ REQUIREMENTS_ 29 - FLAME
- FLAME_
PROJECTILE_ ๐SPAWNED_ 0_ LEVEL_ VALUE_ 31 - FORTUNE
- FROST_
WALKER - FROST_
WALKER_ ๐DAMAGE_ IMMUNITY_ 0_ REQUIREMENTS_ 32 - IMPALING
- IMPALING_
DAMAGE_ ๐0_ LEVEL_ VALUE_ 33 - IMPALING_
DAMAGE_ ๐0_ REQUIREMENTS_ 34 - INFINITY
- INFINITY_
AMMO_ ๐USE_ 0_ LEVEL_ VALUE_ 35 - INFINITY_
AMMO_ ๐USE_ 0_ REQUIREMENTS_ 36 - KNOCKBACK
- KNOCKBACK_
KNOCKBACK_ ๐0_ LEVEL_ VALUE_ 37 - LOOTING
- LOOTING_
EQUIPMENT_ ๐DROPS_ 0_ LEVEL_ VALUE_ 38 - LOOTING_
EQUIPMENT_ ๐DROPS_ 0_ REQUIREMENTS_ 39 - LOYALTY
- LOYALTY_
TRIDENT_ ๐RETURN_ ACCELERATION_ 0_ LEVEL_ VALUE_ 40 - LUCK_
OF_ THE_ SEA - LUCK_
OF_ ๐THE_ SEA_ FISHING_ LUCK_ BONUS_ 0_ LEVEL_ VALUE_ 41 - LUNGE
- LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ ENTITY_ EFFECT_ 42 - LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ ENTITY_ EFFECT_ 44 - LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ ENTITY_ EFFECT_ 46 - LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ ENTITY_ EFFECT_ 48 - LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ LEVEL_ VALUE_ 43 - LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ LEVEL_ VALUE_ 45 - LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ LEVEL_ VALUE_ 47 - LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ REQUIREMENTS_ 49 - LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ REQUIREMENTS_ 50 - LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ REQUIREMENTS_ 51 - LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ REQUIREMENTS_ 52 - LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ REQUIREMENTS_ 53 - LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ REQUIREMENTS_ 54 - LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ REQUIREMENTS_ 55 - LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ REQUIREMENTS_ 56 - LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ REQUIREMENTS_ 57 - LUNGE_
POST_ ๐PIERCING_ ATTACK_ 0_ REQUIREMENTS_ 58 - LURE
- LURE_
FISHING_ ๐TIME_ REDUCTION_ 0_ LEVEL_ VALUE_ 59 - MENDING
- MENDING_
REPAIR_ ๐WITH_ XP_ 0_ LEVEL_ VALUE_ 60 - MULTISHOT
- MULTISHOT_
PROJECTILE_ ๐COUNT_ 0_ LEVEL_ VALUE_ 62 - MULTISHOT_
PROJECTILE_ ๐SPREAD_ 0_ LEVEL_ VALUE_ 61 - PIERCING
- PIERCING_
PROJECTILE_ ๐PIERCING_ 0_ LEVEL_ VALUE_ 63 - POWER
- POWER_
DAMAGE_ ๐0_ LEVEL_ VALUE_ 64 - POWER_
DAMAGE_ ๐0_ REQUIREMENTS_ 65 - PROJECTILE_
PROTECTION - PROJECTILE_
PROTECTION_ ๐DAMAGE_ PROTECTION_ 0_ LEVEL_ VALUE_ 66 - PROJECTILE_
PROTECTION_ ๐DAMAGE_ PROTECTION_ 0_ REQUIREMENTS_ 67 - PROTECTION
- PROTECTION_
DAMAGE_ ๐PROTECTION_ 0_ LEVEL_ VALUE_ 68 - PROTECTION_
DAMAGE_ ๐PROTECTION_ 0_ REQUIREMENTS_ 69 - PUNCH
- PUNCH_
KNOCKBACK_ ๐0_ LEVEL_ VALUE_ 70 - PUNCH_
KNOCKBACK_ ๐0_ REQUIREMENTS_ 71 - QUICK_
CHARGE - QUICK_
CHARGE_ ๐CROSSBOW_ CHARGE_ TIME_ LEVEL_ VALUE_ 72 - RESPIRATION
- RESPIRATION_
ATTRIBUTES_ ๐ATTRIBUTE_ 0_ LEVEL_ VALUE_ 73 - RIPTIDE
- RIPTIDE_
TRIDENT_ ๐SPIN_ ATTACK_ STRENGTH_ LEVEL_ VALUE_ 74 - SHARPNESS
- SHARPNESS_
DAMAGE_ ๐0_ LEVEL_ VALUE_ 75 - SILK_
TOUCH - SILK_
TOUCH_ ๐BLOCK_ EXPERIENCE_ 0_ LEVEL_ VALUE_ 76 - SMITE
- SMITE_
DAMAGE_ ๐0_ LEVEL_ VALUE_ 77 - SMITE_
DAMAGE_ ๐0_ REQUIREMENTS_ 78 - SOUL_
SPEED - SWEEPING_
EDGE - SWEEPING_
EDGE_ ๐ATTRIBUTES_ ATTRIBUTE_ 0_ LEVEL_ VALUE_ 79 - SWEEPING_
EDGE_ ๐ATTRIBUTES_ ATTRIBUTE_ 0_ LEVEL_ VALUE_ 80 - SWEEPING_
EDGE_ ๐ATTRIBUTES_ ATTRIBUTE_ 0_ LEVEL_ VALUE_ 81 - SWIFT_
SNEAK - SWIFT_
SNEAK_ ๐ATTRIBUTES_ ATTRIBUTE_ 0_ LEVEL_ VALUE_ 82 - THORNS
- THORNS_
POST_ ๐ATTACK_ 0_ ENTITY_ EFFECT_ 83 - THORNS_
POST_ ๐ATTACK_ 0_ ENTITY_ EFFECT_ 86 - THORNS_
POST_ ๐ATTACK_ 0_ LEVEL_ VALUE_ 84 - THORNS_
POST_ ๐ATTACK_ 0_ LEVEL_ VALUE_ 85 - THORNS_
POST_ ๐ATTACK_ 0_ LEVEL_ VALUE_ 87 - THORNS_
POST_ ๐ATTACK_ 0_ LEVEL_ VALUE_ 89 - THORNS_
POST_ ๐ATTACK_ 0_ REQUIREMENTS_ 88 - UNBREAKING
- UNBREAKING_
ITEM_ ๐DAMAGE_ 0_ LEVEL_ VALUE_ 90 - UNBREAKING_
ITEM_ ๐DAMAGE_ 0_ LEVEL_ VALUE_ 91 - UNBREAKING_
ITEM_ ๐DAMAGE_ 0_ LEVEL_ VALUE_ 92 - UNBREAKING_
ITEM_ ๐DAMAGE_ 0_ REQUIREMENTS_ 93 - UNBREAKING_
ITEM_ ๐DAMAGE_ 1_ LEVEL_ VALUE_ 94 - UNBREAKING_
ITEM_ ๐DAMAGE_ 1_ LEVEL_ VALUE_ 95 - UNBREAKING_
ITEM_ ๐DAMAGE_ 1_ LEVEL_ VALUE_ 96 - UNBREAKING_
ITEM_ ๐DAMAGE_ 1_ REQUIREMENTS_ 97 - UNBREAKING_
ITEM_ ๐DAMAGE_ 1_ REQUIREMENTS_ 98 - VANISHING_
CURSE - WIND_
BURST - WIND_
BURST_ ๐POST_ ATTACK_ 0_ REQUIREMENTS_ 99
Functionsยง
- aqua_
affinity_ ๐effects_ nbt - bane_
of_ ๐arthropods_ effects_ nbt - binding_
curse_ ๐effects_ nbt - blast_
protection_ ๐effects_ nbt - breach_
effects_ ๐nbt - channeling_
effects_ ๐nbt - density_
effects_ ๐nbt - depth_
strider_ ๐effects_ nbt - efficiency_
effects_ ๐nbt - feather_
falling_ ๐effects_ nbt - fire_
aspect_ ๐effects_ nbt - fire_
protection_ ๐effects_ nbt - flame_
effects_ ๐nbt - fortune_
effects_ ๐nbt - frost_
walker_ ๐effects_ nbt - impaling_
effects_ ๐nbt - infinity_
effects_ ๐nbt - knockback_
effects_ ๐nbt - looting_
effects_ ๐nbt - loyalty_
effects_ ๐nbt - luck_
of_ ๐the_ sea_ effects_ nbt - lunge_
effects_ ๐nbt - lure_
effects_ ๐nbt - mending_
effects_ ๐nbt - multishot_
effects_ ๐nbt - piercing_
effects_ ๐nbt - power_
effects_ ๐nbt - projectile_
protection_ ๐effects_ nbt - protection_
effects_ ๐nbt - punch_
effects_ ๐nbt - quick_
charge_ ๐effects_ nbt - register_
enchantments - respiration_
effects_ ๐nbt - riptide_
effects_ ๐nbt - sharpness_
effects_ ๐nbt - silk_
touch_ ๐effects_ nbt - smite_
effects_ ๐nbt - soul_
speed_ ๐effects_ nbt - sweeping_
edge_ ๐effects_ nbt - swift_
sneak_ ๐effects_ nbt - thorns_
effects_ ๐nbt - unbreaking_
effects_ ๐nbt - vanishing_
curse_ ๐effects_ nbt - wind_
burst_ ๐effects_ nbt