Expand description
Data saving helpers Per-world saved data storage.
Vanilla stores world-level saved data under each dimension’s data/
directory. Steel uses the same per-world saved-data boundary for both its
human-readable TOML data and versioned binary data.
Modules§
- names
- Built-in saved data entry names.
Structs§
- Saved
Data Manager - Typed saved-data storage for a loaded world.
- Saved
Data Name - Name of a per-world saved data entry.
- Wincode
Saved Data Name - Name and format header of a wincode-encoded per-world saved data entry.