fn compute_nether__base_3d_noise_simd<const N: usize>(
noises: &NetherNoises,
cache: &NetherColumnCache,
x: f64,
ys: Simd<f64, N>,
z: f64,
) -> Simd<f32, N>fn compute_nether__base_3d_noise_simd<const N: usize>(
noises: &NetherNoises,
cache: &NetherColumnCache,
x: f64,
ys: Simd<f64, N>,
z: f64,
) -> Simd<f32, N>