pub fn combine_material_ore_vein_0_richness(
noises: &OverworldNoises,
cache: &mut OverworldColumnCache,
interpolated: &[f32],
x: i32,
y: i32,
z: i32,
) -> f32pub fn combine_material_ore_vein_0_richness(
noises: &OverworldNoises,
cache: &mut OverworldColumnCache,
interpolated: &[f32],
x: i32,
y: i32,
z: i32,
) -> f32