fn compute_overworld__caves__spaghetti_2d_simd<const N: usize>(
noises: &OverworldNoises,
cache: &OverworldColumnCache,
x: f64,
ys: Simd<f64, N>,
z: f64,
) -> Simd<f32, N>fn compute_overworld__caves__spaghetti_2d_simd<const N: usize>(
noises: &OverworldNoises,
cache: &OverworldColumnCache,
x: f64,
ys: Simd<f64, N>,
z: f64,
) -> Simd<f32, N>