fn is_deep_dark_region<N: DimensionNoises>(
noises: &N,
cache: &mut N::ColumnCache,
x: i32,
y: i32,
z: i32,
) -> boolExpand description
Deep dark region check matching OverworldBiomeBuilder.isDeepDarkRegion.
fn is_deep_dark_region<N: DimensionNoises>(
noises: &N,
cache: &mut N::ColumnCache,
x: i32,
y: i32,
z: i32,
) -> boolDeep dark region check matching OverworldBiomeBuilder.isDeepDarkRegion.