Expand description
End islands terrain generation algorithm.
Matches vanilla’s EndIslandFunction, the simplex-noise-driven outer-island
part of The End density graph.
The simplex permutation uses the world seed after consumeCount(17292).
Result range: [-0.84375, 0.5625].
Structs§
- EndIslands
- End islands density function.
Constants§
- ISLAND_
THRESHOLD 🔒 - Threshold for simplex noise below which an island is spawned.