Expand description
End islands terrain generation algorithm.
Matches vanilla’s DensityFunctions.EndIslandDensityFunction. Generates the
characteristic floating island pattern of The End by combining a distance-based
falloff from the origin with simplex-noise-driven island placement.
The noise seed is always 0 (world-seed-independent), initialized with
LegacyRandomSource(0) + consumeCount(17292).
Result range: [-0.84375, 0.5625].
Structs§
- EndIslands
- End islands density function.
Constants§
- ISLAND_
THRESHOLD 🔒 - Threshold for simplex noise below which an island is spawned.