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Module end_islands

Module end_islands 

Source
Expand description

End islands terrain generation algorithm.

Matches vanilla’s DensityFunctions.EndIslandDensityFunction. Generates the characteristic floating island pattern of The End by combining a distance-based falloff from the origin with simplex-noise-driven island placement.

The noise seed is always 0 (world-seed-independent), initialized with LegacyRandomSource(0) + consumeCount(17292).

Result range: [-0.84375, 0.5625].

Structs§

EndIslands
End islands density function.

Constants§

ISLAND_THRESHOLD 🔒
Threshold for simplex noise below which an island is spawned.