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Module end_islands

Module end_islands 

Source
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End islands terrain generation algorithm.

Matches vanilla’s EndIslandFunction, the simplex-noise-driven outer-island part of The End density graph.

The simplex permutation uses the world seed after consumeCount(17292).

Result range: [-0.84375, 0.5625].

Structs§

EndIslands
End islands density function.

Constants§

ISLAND_THRESHOLD 🔒
Threshold for simplex noise below which an island is spawned.