fn shuffled_element_jigsaws<'a>(
element: &PoolElement,
templates: &'a FxHashMap<Identifier, TemplateData>,
rotation: Rotation,
rng: &mut LegacyRandom,
) -> Vec<TransformedJigsaw<'a>>fn shuffled_element_jigsaws<'a>(
element: &PoolElement,
templates: &'a FxHashMap<Identifier, TemplateData>,
rotation: Rotation,
rng: &mut LegacyRandom,
) -> Vec<TransformedJigsaw<'a>>