pub(super) fn generate_mansion_pieces(
origin: IVec3,
rotation: Rotation,
rng: &mut LegacyRandom,
) -> Vec<MansionTemplatePiece>pub(super) fn generate_mansion_pieces(
origin: IVec3,
rotation: Rotation,
rng: &mut LegacyRandom,
) -> Vec<MansionTemplatePiece>