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add_room_1x1

Function add_room_1x1 

Source
pub(super) fn add_room_1x1(
    pieces: &mut Vec<MansionTemplatePiece>,
    room_pos: IVec3,
    rotation: Rotation,
    door_dir: Option<Direction>,
    floor: usize,
    rng: &mut LegacyRandom,
)