pub(super) fn add_room_1x1(
pieces: &mut Vec<MansionTemplatePiece>,
room_pos: IVec3,
rotation: Rotation,
door_dir: Option<Direction>,
floor: usize,
rng: &mut LegacyRandom,
)pub(super) fn add_room_1x1(
pieces: &mut Vec<MansionTemplatePiece>,
room_pos: IVec3,
rotation: Rotation,
door_dir: Option<Direction>,
floor: usize,
rng: &mut LegacyRandom,
)