fn fit_simple_room(
graph: &mut RoomGraph,
child_pieces: &mut Vec<OceanMonumentChildPiece>,
orientation: Direction,
room: usize,
rng: &mut LegacyRandom,
)fn fit_simple_room(
graph: &mut RoomGraph,
child_pieces: &mut Vec<OceanMonumentChildPiece>,
orientation: Direction,
room: usize,
rng: &mut LegacyRandom,
)