fn generate_child_pieces(
building_box: BoundingBox,
orientation: Direction,
rng: &mut LegacyRandom,
) -> Vec<OceanMonumentChildPiece>fn generate_child_pieces(
building_box: BoundingBox,
orientation: Direction,
rng: &mut LegacyRandom,
) -> Vec<OceanMonumentChildPiece>