fn push_room_child(
child_pieces: &mut Vec<OceanMonumentChildPiece>,
kind: OceanMonumentChildPieceKind,
orientation: Direction,
room_index: i32,
size: (i32, i32, i32),
)fn push_room_child(
child_pieces: &mut Vec<OceanMonumentChildPiece>,
kind: OceanMonumentChildPieceKind,
orientation: Direction,
room_index: i32,
size: (i32, i32, i32),
)