fn interpolated_density<N: DimensionNoises>(
cache: &mut N::ColumnCache,
noises: &N,
x: i32,
y: i32,
z: i32,
cell_w: i32,
cell_h: i32,
) -> f64Expand description
Evaluate terrain density at a single block position using cell-based
interpolation matching vanilla’s NoiseChunk: inner functions at 8 cell
corners, trilinear interpolation per channel, then outer operations.