pub(crate) fn push_entities_up(
old_state: BlockStateId,
new_state: BlockStateId,
world: &Arc<World>,
pos: BlockPos,
) -> BlockStateIdExpand description
Vanilla Block.pushEntitiesUp for block-state replacements that add collision.
Returns new_state so callers can mirror vanilla call sites that transform
the replacement state before setting it in the world.